I can't see the ground in broad daylight anymore lol

ArcaneConsular

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Oct 27, 2021
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Seriously wth is wrong with the lighting in this game anymore. Idk if it's just me and playing on low settings but I literally can no longer see one foot in front of me even in broad daylight. This is right outside of Morin Khur. What is the entire town cast in shadows by a mountain or something? Unplayable

wtf.png
 

ArcaneConsular

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Oct 27, 2021
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Also the shadows kept flickering too which was annoying. Maybe they're trying to be realistic but in real life I can even see at night, can't even see in daylight in this game
 
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Tzone

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If you go to the windows color calibration settings you can raise the gama by a lot in system seperate from monitor gama. This has helped me alot with the recent changes. It dulls down the darks reducing strain from the massive contrast diference.

The game strains my eyes to much to play with out maxing out the gama each time I log in.
 
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Tzone

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That's not a truly bad screenshot, but the lighting makes it a bad screenshot if someone outside the game is looking at it. Know what I mean?
Every monitor is different. One person could not see in cave, but took a pic and put it on their other screen and they could see perfectly.
 

ArcaneConsular

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playing on low settings, maybe if you have ultra graphics and a 4k monitor it looks fine. When it comes to software development 'it works fine on my device' doesn't really mean that its fine on everyone elses
 

Valoran

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Judging by the angle of the shadows and the color of what light is visible in your screenshot, it looks to be either morning or late afternoon, and yes you are seeing a large shadow of a mountain, you can clearly see bright areas on the ground in places where the light is coming over whatever is blocking it.

What others have said is true though, different monitors will have vastly different contrast capabilities and gamma curves which will change how you see an image. On my monitor everything in that screenshot is perfectly visible, although a little dim due to the large shadow.

So the title of this post isn't really accurate, as your screenshot was not taken in broad daylight. The sky is the last thing to get dark in reality, as light from the sun refracts through the atmosphere above you lighting up the sky even after it has gone down past the horizon.



If you didn't know, you can type /time in game to check the time.
 

Piet

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May 28, 2020
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Seriously wth is wrong with the lighting in this game anymore. Idk if it's just me and playing on low settings but I literally can no longer see one foot in front of me even in broad daylight. This is right outside of Morin Khur. What is the entire town cast in shadows by a mountain or something? Unplayable

View attachment 2776
I believe it's anti aliasing or shadows you want higher and it wont really mess with fps but will fix the flickering
 

Tzone

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Judging by the angle of the shadows and the color of what light is visible in your screenshot, it looks to be either morning or late afternoon, and yes you are seeing a large shadow of a mountain, you can clearly see bright areas on the ground in places where the light is coming over whatever is blocking it.

What others have said is true though, different monitors will have vastly different contrast capabilities and gamma curves which will change how you see an image. On my monitor everything in that screenshot is perfectly visible, although a little dim due to the large shadow.

So the title of this post isn't really accurate, as your screenshot was not taken in broad daylight. The sky is the last thing to get dark in reality, as light from the sun refracts through the atmosphere above you lighting up the sky even after it has gone down past the horizon.



If you didn't know, you can type /time in game to check the time.
looks a lot like how mine looks in broad daylight.
 

ArcaneConsular

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Oct 27, 2021
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Judging by the angle of the shadows and the color of what light is visible in your screenshot, it looks to be either morning or late afternoon, and yes you are seeing a large shadow of a mountain, you can clearly see bright areas on the ground in places where the light is coming over whatever is blocking it.

What others have said is true though, different monitors will have vastly different contrast capabilities and gamma curves which will change how you see an image. On my monitor everything in that screenshot is perfectly visible, although a little dim due to the large shadow.

So the title of this post isn't really accurate, as your screenshot was not taken in broad daylight. The sky is the last thing to get dark in reality, as light from the sun refracts through the atmosphere above you lighting up the sky even after it has gone down past the horizon.



If you didn't know, you can type /time in game to check the time.

No shadows are like this all the time. Very dark. I know since it doesn't affect your computer it's a hard concept to grasp that not every PC calculate graphics the same. Why I included a picture for proof. Yes it's particularly bad in the earlier hours when the shadows are angled. But that doesn't make it okay that the shadows are pitch black. And the game shouldn't only be playable in the 6 or so in-game hours where it's not night morning or sunset
 
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Tzone

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Lighting didnt change, still terrible. It really annoying to have to adjust gama through windows calibration every time I log in to not keep my eyes from hurting.
 

Valoran

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No shadows are like this all the time. Very dark. I know since it doesn't affect your computer it's a hard concept to grasp that not every PC calculate graphics the same. Why I included a picture for proof. Yes it's particularly bad in the earlier hours when the shadows are angled. But that doesn't make it okay that the shadows are pitch black. And the game shouldn't only be playable in the 6 or so in-game hours where it's not night morning or sunset
Your PC is calculating the graphics of the game exactly the same way as everyone else who is using the same settings, the game runs in an engine.

The difference is your monitor, not your PC or graphics card unless you're using something truly ancient.

Either way, the shadows themselves are not pitch black as you say, and having them look pitch black is not the norm for anyone who has a monitor with an average contrast ratio of around 1000:1 and gamma of close to 2.2.

Changing the lighting balance to accommodate low end hardware and monitors is not a good idea. This would make the game look terrible for everyone else.

Unfortunately the only solution for you and others with such monitors is to tweak it manually as others have mentioned. If you're using an nvidia graphics card you can adjust the gamma in the nvidia control panel.
 

ArcaneConsular

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Oct 27, 2021
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Your PC is calculating the graphics of the game exactly the same way as everyone else who is using the same settings, the game runs in an engine.

The difference is your monitor, not your PC or graphics card unless you're using something truly ancient.

Either way, the shadows themselves are not pitch black as you say, and having them look pitch black is not the norm for anyone who has a monitor with an average contrast ratio of around 1000:1 and gamma of close to 2.2.

Changing the lighting balance to accommodate low end hardware and monitors is not a good idea. This would make the game look terrible for everyone else.

Unfortunately the only solution for you and others with such monitors is to tweak it manually as others have mentioned. If you're using an nvidia graphics card you can adjust the gamma in the nvidia control panel.

Well there's a lot wrong about what you said there, and even if I wrote an essay on on how computers and graphics work you still wouldn't believe me so alright. But yes everyone's computer works exactly like yours. Also the screenshot was captured from my PC not my monitor. Also for all I know it could be how everyone sees shadows. I'm only guessing it renders better on higher graphics cards and they're unaware
 
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Valoran

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Well there's a lot wrong about what you said there, and even if I wrote an essay on on how computers and graphics work you still wouldn't believe me so alright. But yes everyone's computer works exactly like yours. Also the screenshot was captured from my PC not my monitor. Also for all I know it could be how everyone sees shadows. I'm only guessing it renders better on higher graphics cards and they're unaware
Again, it's your monitors contrast and gamma that are resulting in the shadows looking too dark to you, not how it's being rendered by your graphics card. Provided you aren't using any contrast, brightness or gamma altering settings at the graphics card level.

Yes, you took a screenshot and uploaded it, which contains all the information that is actually there in the game as it was being rendered, and is why I can see it perfectly fine when I look at your screenshot on my monitor.

A better sample would be taking a photo of your monitor instead and uploading that, ensuring accurate exposure of your camera is used so it looks how your eyes see it. Then we could see something closer to what you're seeing when you look at your monitor, and verify further that it is indeed your monitor, and not a subjective opinion that the shadows are a bit too dark.
 
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Tzone

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May 16, 2021
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Your PC is calculating the graphics of the game exactly the same way as everyone else who is using the same settings, the game runs in an engine.

The difference is your monitor, not your PC or graphics card unless you're using something truly ancient.

Either way, the shadows themselves are not pitch black as you say, and having them look pitch black is not the norm for anyone who has a monitor with an average contrast ratio of around 1000:1 and gamma of close to 2.2.

Changing the lighting balance to accommodate low end hardware and monitors is not a good idea. This would make the game look terrible for everyone else.

Unfortunately the only solution for you and others with such monitors is to tweak it manually as others have mentioned. If you're using an nvidia graphics card you can adjust the gamma in the nvidia control panel.
The shadows are extremely dark to the point they might as well be pitch black. When you look at the bright AF sky then the dark areas your eyes start adjusting till they can see whats in the shadow. His picture looks dark to me and I am experience the same thing with all shadows in game.

The lighting is extremely annoying, bad visibility is bad game design in competitive games. Battle Field relearned this simple game design rule in 1 when they put looking nice and special effects over the gameplay.

IDK people are defending the lighting change, Prob would cheer SV if they fixed it but are upset people are criticizing SV on something
 
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Bernfred

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Sep 12, 2020
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eye adaption is not working correctly. IRL i never see pure WHITE and BLACK textures for longer than a split second.
at dawn everyone needs to up his GPU gamma and can take it back at night. texture details should be always visible after eye adaption instead of over-brighten/darken.

my main monitor is a well tuned IPS panel https://www.msi.com/Monitor/Optix-MAG274QRF-QD without gamma increase in the Nvidia GPU settings.
 

Valoran

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May 28, 2020
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eye adaption is not working correctly. IRL i never see pure WHITE and BLACK textures for longer than a split second.
at dawn everyone needs to up his GPU gamma and can take it back at night. texture details should be always visible after eye adaption instead of over-brighten/darken.

my main monitor is a well tuned IPS panel https://www.msi.com/Monitor/Optix-MAG274QRF-QD without gamma increase in the Nvidia GPU settings.
The eye adaptation settings could use a couple tweaks, as sometimes it over exposes the scene when it shouldn't which causes some of what you describe with bright things being too bright, but unfortunately there's no perfect way of doing this as it simply calculates the exposure levels based on the ratio of bright to dark pixels currently on the screen. This can result in scenarios where it looks like there's enough bright areas to trigger the adaptation and fix the exposure and bloom so its not so bright, but its actually a very small amount under the requirement for that transition.

It's also relevant to point out that in some cases, people are complaining about it being too bright when they're looking at a large flat white marble structure being blasted directly by the sun. In my experience with these scenes, walking close to the bright spots does indeed make them more visible as it should, so my point is there is an element of realism here to be aware of.

The takeaway here though is that the new lighting balance is easily the best looking it has ever been for Mortal, and i'm sure they will continue to make small tweaks over time to solve these worst cases such as the sun being too bright, but overall the game looks phenomenal now.