Avoiding pitfall options during character creation will go a long way for many players who dont want to be shoehorned into a character that they don't want to be. I have brought players into mortal 1 who really wanted to be particular races for their builds but since half of the races were so undertuned compared to Alvarin and Thursars they got annoyed to the point where they uninstalled just because they couldnt be a decent Kallard or Blainn fighter.
I thought of maybe making subraces in all 4 clades have a pretty flat baseline for statcaps that get modified less than the current stat spreads of the races.
An example could be humans having 100 baseline caps and each subrace adding extra stats to it depending on your ancestry picks like Kallard adding maybe 10 max str and 8 con while Khurites add 10 dex and 4 str, mixing them can even it out more if you wanted a Tindremene fighter because you like how they look over the others.
Also I remember asking Henrik about size damage bonus being based on your points into size itself so that Blainn could get 30% dmg bonus like Thursars, He did say it would be like that but after the stat update it is not like that and its mo1 based where its natural height advantage again.
I thought of maybe making subraces in all 4 clades have a pretty flat baseline for statcaps that get modified less than the current stat spreads of the races.
An example could be humans having 100 baseline caps and each subrace adding extra stats to it depending on your ancestry picks like Kallard adding maybe 10 max str and 8 con while Khurites add 10 dex and 4 str, mixing them can even it out more if you wanted a Tindremene fighter because you like how they look over the others.
Also I remember asking Henrik about size damage bonus being based on your points into size itself so that Blainn could get 30% dmg bonus like Thursars, He did say it would be like that but after the stat update it is not like that and its mo1 based where its natural height advantage again.