Unless stated otherwise, the skills original effects are the same, All typed are added affects to the clade.
Diplomatic: No Change
Opportunistic: No Change
Charismatic: Swap Location with Rough Rider
Tactician: No Change
Shamanistic: No Change
Human Warcry: Buff Range (Realistically buff the range of all buffs)
Mental Power: No Change
Rough Rider: Swap Location with Charismatic
Southerner: No Change
Northerner: No Change
Soldier: No Change
Forceful: +4 Strength +5 to all weapon (Giving Humans more options)
Well Build: +2 Raw Strength
Striker: No Change
Robust: No Change
Hefty: +2 Raw Strength
Big Boned: No Change
Athlete: No Change
Double Jointed: +2 Raw Dex
Kleptomaniac: No Change
Scholastic: +20% Reading Speed +10 To Lore Skills (This skill after reading everything means nothing.)
Resolved: No Change
Strong-Willed: +2 Raw Psyche
Cleric: +4kg before mana regen is impacted* +10 to all Armor Skills
Sholar: No Changes
Intellectual: +2 Raw Intelligence
Erudite: Changed to +10 to all schools of Magic
Organized: +10 to Management
Artisan: No Change
Mathematician: No Changes
--------------------------------------------
Red: Humans saving 5 on weapons is not much, but when you consider Poleswords, Poleaxes or Brawling skills than it becomes reasonable since its just saving you a few points but for them its upwards of 10-15 points to put into something else.
Orange: Taking that cleric gives you +4kg of not losing some mana, I think it's safe to say the Hybrids would love to save some points, mages would save just a smidge of points on needing to break into that 6-8kg range that most of the humans are in. This would also give Footfighter humans a reason to pick it up and perhaps consider taking up some hybridization.
Green: My most wild change suggestion as of yet. Yes you are reading that right, Raw. This would give 10 points overall, as well as the caps. This would force you to sit down and consider what clades to get, what really matters to you? I've seen plenty of humans decide to avoid the +max stats simply due to them not having enough or seeing that +2 to a cap is unnecessary
Yellow: This calde replaced Educated that is now in Scholastic, it solidfies Humans as the jack of all trades, and Tamers need some love. I would have made the suggestion to combine Opportunistic with Diplomatic and have 2 new clades, but I tempered my desires.
I've made these changes considering both Hybrids, Footfighters & Mages. Though mainly focused on what makes humans so strong, hybridization. I was tempted to make more radical changes but went with a more tempered approach.
Let me know what you think, I'm asking around for people that hate useless clades, Thursars your next.
Diplomatic: No Change
Opportunistic: No Change
Charismatic: Swap Location with Rough Rider
Tactician: No Change
Shamanistic: No Change
Human Warcry: Buff Range (Realistically buff the range of all buffs)
Mental Power: No Change
Rough Rider: Swap Location with Charismatic
Southerner: No Change
Northerner: No Change
Soldier: No Change
Forceful: +4 Strength +5 to all weapon (Giving Humans more options)
Well Build: +2 Raw Strength
Striker: No Change
Robust: No Change
Hefty: +2 Raw Strength
Big Boned: No Change
Athlete: No Change
Double Jointed: +2 Raw Dex
Kleptomaniac: No Change
Scholastic: +20% Reading Speed +10 To Lore Skills (This skill after reading everything means nothing.)
Resolved: No Change
Strong-Willed: +2 Raw Psyche
Cleric: +4kg before mana regen is impacted* +10 to all Armor Skills
Sholar: No Changes
Intellectual: +2 Raw Intelligence
Erudite: Changed to +10 to all schools of Magic
Organized: +10 to Management
Artisan: No Change
Mathematician: No Changes
--------------------------------------------
Red: Humans saving 5 on weapons is not much, but when you consider Poleswords, Poleaxes or Brawling skills than it becomes reasonable since its just saving you a few points but for them its upwards of 10-15 points to put into something else.
Orange: Taking that cleric gives you +4kg of not losing some mana, I think it's safe to say the Hybrids would love to save some points, mages would save just a smidge of points on needing to break into that 6-8kg range that most of the humans are in. This would also give Footfighter humans a reason to pick it up and perhaps consider taking up some hybridization.
Green: My most wild change suggestion as of yet. Yes you are reading that right, Raw. This would give 10 points overall, as well as the caps. This would force you to sit down and consider what clades to get, what really matters to you? I've seen plenty of humans decide to avoid the +max stats simply due to them not having enough or seeing that +2 to a cap is unnecessary
Yellow: This calde replaced Educated that is now in Scholastic, it solidfies Humans as the jack of all trades, and Tamers need some love. I would have made the suggestion to combine Opportunistic with Diplomatic and have 2 new clades, but I tempered my desires.
I've made these changes considering both Hybrids, Footfighters & Mages. Though mainly focused on what makes humans so strong, hybridization. I was tempted to make more radical changes but went with a more tempered approach.
Let me know what you think, I'm asking around for people that hate useless clades, Thursars your next.
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