I'm starting not to mind the no local grey now since it's fairly easy to figure out who's a criminal when you visually see them in the act. This is actually a cool aspect of the gameplay imo. Furthermore, I do understand where they're going with this approach and it does enable a degree of safety in towns for non PK players, noobs etc. which is needed for the game's ability to grow. The no expiry on murder on the other hand, aye yi yi. I just love getting a murder count when I've hit someone, they don't die, and then 20mins later they die to a zombie. Zzzzzzz.
Murdercount should only apply when:
- a player finishes off another player in mercy mode.
- a player has put the other player into mercy mode, and they then die from any source of dmg (e.g animal).
- a player has inflicted damage of between 5%-100% of your max HP (so handle hits are negated) - the more damage you deal to them the longer the duration for the MC to clear e.g exponentially:
- 5% = 2 mins.
- 10% = 4 mins
- 20% = 8 mins
- 40% = 16 mins
- 80%+ = 32 mins
Murdercount should also not refresh on a new MC but should remain as in game time to count down as this prevents people just logging off characters for period of time if they multi account.
Finally, when you die to a player as a blue, the server needs to evaluate the closest blue priest to your position and should you death run across the map to another town/priest, it should remember which priest was closest to your death location and remove rep from the murderers, from that region.