Some time ago me and my friend created a guild, the Cowardly Knights.
A few weeks ago we decided it is time to build a house for storage, move all our belongings to the house and live the life of bandits.
While this is all fine and dandy, the following game updates happened :
1. The closest red priests to cities were removed.
- This means that dying next to a city meant a 10-15 minutes run depending on whether you find a horse or not. This is borderline acceptable and a pain in the ass but we grit and beared with it.
2. The red priests at Castles were also removed lated
- This meant that without spending 2500 gold + 500 gold + resources +upkeep to build a stronghold and hire a priest you are looking at about a 20-25 minutes walk / ride back to base.
While I do understand that there should be penalties for criminals, this is not a penalty. It's an artificial loss.
I don't really care about loot, Im actually more accustomed to playing games like Wurm Online, in which losing your gearset meant losing 100 real life dollars.
I would love for gear to be more valuable, I think losing gear is a good thing.
What i think is unnacceptable is artifically adding a half an hour pause in between being able to go PVP again. Why?
Most people play this game in order to pvp right? Thats the whole point. If we wanted to play a game with story, PVE dungeons, roleplay etc, we would play WoW or FFXIV or ESO, or some other game that excells in those regards much more.
What is more, these changes came without a notice.
One day you're fine, the next you realize if you die you get to spend the next 30 minutes coming back and regearing.
30 minutes. Some people can only play for 2-3 hours because they have school, jobs, family, imagine spending half of your gaming time running back naked.
This was a tutorial on how to alienate your PVP community step by step presented by yours trully, StarVault.
A few weeks ago we decided it is time to build a house for storage, move all our belongings to the house and live the life of bandits.
While this is all fine and dandy, the following game updates happened :
1. The closest red priests to cities were removed.
- This means that dying next to a city meant a 10-15 minutes run depending on whether you find a horse or not. This is borderline acceptable and a pain in the ass but we grit and beared with it.
2. The red priests at Castles were also removed lated
- This meant that without spending 2500 gold + 500 gold + resources +upkeep to build a stronghold and hire a priest you are looking at about a 20-25 minutes walk / ride back to base.
While I do understand that there should be penalties for criminals, this is not a penalty. It's an artificial loss.
I don't really care about loot, Im actually more accustomed to playing games like Wurm Online, in which losing your gearset meant losing 100 real life dollars.
I would love for gear to be more valuable, I think losing gear is a good thing.
What i think is unnacceptable is artifically adding a half an hour pause in between being able to go PVP again. Why?
Most people play this game in order to pvp right? Thats the whole point. If we wanted to play a game with story, PVE dungeons, roleplay etc, we would play WoW or FFXIV or ESO, or some other game that excells in those regards much more.
What is more, these changes came without a notice.
One day you're fine, the next you realize if you die you get to spend the next 30 minutes coming back and regearing.
30 minutes. Some people can only play for 2-3 hours because they have school, jobs, family, imagine spending half of your gaming time running back naked.
This was a tutorial on how to alienate your PVP community step by step presented by yours trully, StarVault.