This seems like a newb question, but I'd like to get a definite answer because it has always confused me.
I've asked several times what armor defence values mean, and I've always been told they are the number of points deducted from incoming damage. This cheap starter armor, for example, has Blunt 18 / Piercing 12 / Slashing 22. That means that damage is reduced by 12 to 22 points depending on type. So far, so good.
I now go into the graveyard naked (everyone needs to relax and have a hobby) and the walking dead is hitting me fairly consistently for 9 points torso. I put on my torso armor, and he is hitting me fairly consistently for 6 points torso. So, that is not a damage reduction of 12 to 22 points, it's only 3 points.
Can somebody please explain in simple terms for me, speaking slowly, cos I've clearly missed something obvious!
I've asked several times what armor defence values mean, and I've always been told they are the number of points deducted from incoming damage. This cheap starter armor, for example, has Blunt 18 / Piercing 12 / Slashing 22. That means that damage is reduced by 12 to 22 points depending on type. So far, so good.
I now go into the graveyard naked (everyone needs to relax and have a hobby) and the walking dead is hitting me fairly consistently for 9 points torso. I put on my torso armor, and he is hitting me fairly consistently for 6 points torso. So, that is not a damage reduction of 12 to 22 points, it's only 3 points.
Can somebody please explain in simple terms for me, speaking slowly, cos I've clearly missed something obvious!