This thread comes from the thoughts I left in the recent patch notes thread. How do you guys see social skills in the future? Henrik said that tatoos and hairstyles are going to be player made. We see managment as a primary skill in professions.
Given that we only play with one character per account do you guys feel like these skills (let's call tehm social skills) should be in the professions? Is it worth it to extract less materials or not craft blunt weapons in order to tatoo people and give them a clean cut? What more would you like to see them do in order to be worthy as a profession?
Tatoos - Henrik already confirmed that their vision is to have special tatoos with magical properties, as well as being tied to your reputation with races and tribes.
Managment - currently little to no benefit, but big tax reductions for keeps and trading later on will be a boost to the skill
Barber/stylist - keeping up a certain appearance could also be tied to your reputation and standing and I do see potential here.
Do you feel as these benefits are worthy of being a profession and devoting valuable points away from lores, crafting and extracting for this? Adding additional poits to the professions cap would make crafters more independent from extractors, or take up more lore if they choose not to take the new skills.
Since we are now playing with only 1 character per account and these skills feel not as important as crafting to me (I could be wrong), but making them secondary would lose their uniqueness, I would go as far as suggesting a separate 3rd skill tree calles social skills where you have ony 100 primary skill points to invest in these skills. This way everyone can take up something without buffing existing professions which I feel like are more or less balanced.
Of course, these are just ramblings as we have no information on how SV plans to implement these skills nor the impact they will have as a profession. I'm interested to see what you guys think.
Given that we only play with one character per account do you guys feel like these skills (let's call tehm social skills) should be in the professions? Is it worth it to extract less materials or not craft blunt weapons in order to tatoo people and give them a clean cut? What more would you like to see them do in order to be worthy as a profession?
Tatoos - Henrik already confirmed that their vision is to have special tatoos with magical properties, as well as being tied to your reputation with races and tribes.
Managment - currently little to no benefit, but big tax reductions for keeps and trading later on will be a boost to the skill
Barber/stylist - keeping up a certain appearance could also be tied to your reputation and standing and I do see potential here.
Do you feel as these benefits are worthy of being a profession and devoting valuable points away from lores, crafting and extracting for this? Adding additional poits to the professions cap would make crafters more independent from extractors, or take up more lore if they choose not to take the new skills.
Since we are now playing with only 1 character per account and these skills feel not as important as crafting to me (I could be wrong), but making them secondary would lose their uniqueness, I would go as far as suggesting a separate 3rd skill tree calles social skills where you have ony 100 primary skill points to invest in these skills. This way everyone can take up something without buffing existing professions which I feel like are more or less balanced.
Of course, these are just ramblings as we have no information on how SV plans to implement these skills nor the impact they will have as a profession. I'm interested to see what you guys think.