Hot Fix Patch Notes 1.0.0.7 Discussion

Amadman

Well-known member
May 28, 2020
948
1,344
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A padded room.
Added

  • Added more wildlife to the world.
  • Added a new version of Zombies that roam near cities that do not have a Graveyard.


Changes

  • You can now only bring a total of 3 gold from Haven.
  • Lowered the sell price on haven bandit heads to 25s (was 80s).
  • You now need to have your clade gifts at level 2 before you can leave Haven.
  • Decreased the spawn timer on horse spawns (they now spawn faster).
  • Increased the “Use” distance on bankers to make them easier to access.
  • The Tindrem bank is now easier to access.
  • Strongholds can no longer be placed within 100m of another stronghold or keep.


Fixes

  • Fixed issue with the client crashing after roughly 20 minutes in the login queue.
  • Fixed issue with player bodies getting stuck with proportions of that of another clade in character creation and the paperdoll window. For example, a Thursar could get the body shape of an Oghmir. Note, this never affected your appearance to others in the game.
  • Fixed issue with player faces breaking after character creation. This was due to an encoding error that only happened to some face codes. This error can’t be repaired but we are working on a solution to allow you to update your character face without rerolling. New and rerolled characters should be fixed. Broken faces will remain the same on existing characters until we have a solution and we do not recommend rerolling at this time.
  • Fixed crash in HUD when clearing the split stack popup.
  • Fixed crash when clearing extra effects on weapons (for example torch fire).
  • Fixed crash related to preloading game content on startup.
  • Fixed crash in HUD when updating the list of stabled pets.
  • Fixed a rare crash related to getting information about another player.
  • Fixed a rare crash in HUD when unequipping items.
  • Fixed a rare crash related to updating player velocity.
  • Fixed one of the Huergar beards being broken on a lower LOD.
  • Fixed Wisent foot-placement when moving.
  • Fixed a lot of landscape and terrain issues.


Optimization

  • Made several optimizations to the server to help with overcrowded cities.

Just seen this. Hopefully it addresses the log in issues people have been having.
 

Aodihr

New member
Jan 25, 2022
8
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Got right in after patch, really bad lag (had none yesterday US East Coast), computer crashed and restarted after 5min...now in a queue again. Guess we'll see how it goes.
 
Jan 23, 2021
57
61
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Still a queue to get into Myrland, and a crash on top of it, so there are definitely still issues here.
  • You can now only bring a total of 3 gold from Haven.
  • Lowered the sell price on haven bandit heads to 25s (was 80s).
  • You now need to have your clade gifts at level 2 before you can leave Haven.
Requiring a certain level of glade gifts is a good change, but for new players experiencing the game for the first time, the change in the amount of gold that can be transferred is a bit of a knee-jerk reaction. IMO, a better restriction would be to tie the amount of gold you can xfer over to the number of glade gifts you have earned. That would slow down the flow of the gold AND still allow new players to get to Myrland with a bit of change. As it is, between queues, crashes, lack of coin, and getting ganked when stepping out of town because of over-populated towns, the experience for new players right now is pretty horrible.
 

Emdash

Well-known member
Sep 22, 2021
3,046
967
113
Got right in after patch, really bad lag (had none yesterday US East Coast), computer crashed and restarted after 5min...now in a queue again. Guess we'll see how it goes.

waiting with bated breath to know if you got in! lol. I am in queue myself. I'm going back to haven where at least I can play the game. I'll come to Myrland once I am specced and everyone has quit the game. (Which won't be too long the way things are going loool)

Still a queue to get into Myrland, and a crash on top of it, so there are definitely still issues here.
  • You can now only bring a total of 3 gold from Haven.
  • Lowered the sell price on haven bandit heads to 25s (was 80s).
  • You now need to have your clade gifts at level 2 before you can leave Haven.
Requiring a certain level of glade gifts is a good change, but for new players experiencing the game for the first time, the change in the amount of gold that can be transferred is a bit of a knee-jerk reaction. IMO, a better restriction would be to tie the amount of gold you can xfer over to the number of glade gifts you have earned. That would slow down the flow of the gold AND still allow new players to get to Myrland with a bit of change. As it is, between queues, crashes, lack of coin, and getting ganked when stepping out of town because of over-populated towns, the experience for new players right now is pretty horrible.

Edit: I agree it was a bad, uncalled for change. It might address the issue, but it has many more effects. They should just make it so that each acct can only transfer gold once or ZOMG make it so the items that come from haven can't be traded! Jeeeeeezzz.