idk, honestly mo2 is just compromise after compromise, you either have to work really hard around the bad game design or quit I guess, tons of bugs, tons of griefers, tons of unbalanced playstyles and money making methods, etc
Population has doubled in 3 months. Daily peak is 1500, so at least 3000 play it daily.
This is more than my other sandbox game, Wurm, which has FIFTEEN servers.
But here we are all together on a single server, which makes it a quite healthy population.
Don't forget that monetization will reduce pathologies in the game. Many new players give up because of this pathology. Also, don't expect SV to not expect to be paid for its work. The current price, in my opinion, is low compared to what the game gives, and in particular compared to other unfinished games.