Nah I got the old skool 90s rapper mentality: I'm dying w/ this stuff on. If you want it take it.
I was bein stupid in beta and 'roleplaying' w a dude who was bringing a horse back to duli. I was like dood there's no way you're gonna make it gimme your horse. And really there was NO WAY HE WAS GONNA MAKE IT if I attacked him. Putting someone in mercy mode and demanding stuff is insulting, to me, and it's too bad the whole reason to kill is for loot or you could just like lift their loot and get a thief count or w/e. But the point is, even if you wanna get into the whole role playing w/ targets... (lol kinda a weird snm sort of role play tho,) it seems like it would make the most sense to catch someone and be like I'm gonna KILL U. But nobody is gonna go for that.
It's not gonna save anyone MCs. It's not gonna get anyone more loot. So it's kinda DED as an idea imo. Maybe if more levels of depth are added, but in current MO2 nah.
I was bein stupid in beta and 'roleplaying' w a dude who was bringing a horse back to duli. I was like dood there's no way you're gonna make it gimme your horse. And really there was NO WAY HE WAS GONNA MAKE IT if I attacked him. Putting someone in mercy mode and demanding stuff is insulting, to me, and it's too bad the whole reason to kill is for loot or you could just like lift their loot and get a thief count or w/e. But the point is, even if you wanna get into the whole role playing w/ targets... (lol kinda a weird snm sort of role play tho,) it seems like it would make the most sense to catch someone and be like I'm gonna KILL U. But nobody is gonna go for that.
It's not gonna save anyone MCs. It's not gonna get anyone more loot. So it's kinda DED as an idea imo. Maybe if more levels of depth are added, but in current MO2 nah.