Doesnt matter to the foot fighter if they can or can not heal while mounted. It really factors into mounted v mounted combat.
It wouldnt even really slow them down and buy the footy more time if you have to get off your horse. They will do as they already do and ride off and heal. The only difference is you force them to not be lazy and get off to heal. Now they get off the horse heal twice as fast. If they were running from mounted players then they would be able to heal up the damage they receive and would be more prone to death only to other mounted. Staying on your horse while healing is only incase you get attacked by mounted. And if you are fleeing from a foot force while healing then you only open your self up to giving easy free damage to archers as you run in a line for 1.5 bow shots. You usually start healing right as you break line of sight or are far enough away to run diagonally away from them so its hard to hit you as you are move across their screen as a small target.
Trying to make times inbetween mounted attacks long for balance is similar to aircraft in battlefield games. Air vehicles in those games are hard to balance against ground infantry so they usually pseudo balance it by making it take long to get back on the battlerfield, there for making infantry experience it less. If you experience the OP ness less then you are less likely to stop playing and will be able to play the game now your self. This is not balance this is dodging. This game needs real counters and removing healing does not help infantry counter mounted.
Some speculation is that this would help the foot fighters have more time in between mounted attacks is incorrect. All it does is makes sure that mounted getting chased by mounted in 1vx scenario cant heal their own horses. But the side with multiple people fighting can just heal each others horses. So its strengthens larger numbers against smaller numbers in a mounted v mounted scenario.
Healing others from horse back should be a thing but if it is then not allowing you to heal your own self to not correct from your mistakes but allow the larger group the ability to undo their own mistakes would be a issue. It would make mounted v mounted even more zerg focused and less favorable to the smaller mounted force attempting to disrupt the mounted zerg so their footies can act.
SV needs to focus on actual counters to things so this becomes skill based game that attracts outside players that are more PvP focused then people who just only care about winning/politics. Rock Paper scissors is not enjoyable.
If healing from horse back happens or not happens in the future not really a big deal will just cause some bad quality of life for Mounted. I would ask that passive regen be given to all pets in general. just 1 per tick doesnt affect battle too much but allows people to have a better QoL experience being mounted with out magic. Being forced to get off all the time would just be annoying not beneficial to balance.
It wouldnt even really slow them down and buy the footy more time if you have to get off your horse. They will do as they already do and ride off and heal. The only difference is you force them to not be lazy and get off to heal. Now they get off the horse heal twice as fast. If they were running from mounted players then they would be able to heal up the damage they receive and would be more prone to death only to other mounted. Staying on your horse while healing is only incase you get attacked by mounted. And if you are fleeing from a foot force while healing then you only open your self up to giving easy free damage to archers as you run in a line for 1.5 bow shots. You usually start healing right as you break line of sight or are far enough away to run diagonally away from them so its hard to hit you as you are move across their screen as a small target.
Trying to make times inbetween mounted attacks long for balance is similar to aircraft in battlefield games. Air vehicles in those games are hard to balance against ground infantry so they usually pseudo balance it by making it take long to get back on the battlerfield, there for making infantry experience it less. If you experience the OP ness less then you are less likely to stop playing and will be able to play the game now your self. This is not balance this is dodging. This game needs real counters and removing healing does not help infantry counter mounted.
Some speculation is that this would help the foot fighters have more time in between mounted attacks is incorrect. All it does is makes sure that mounted getting chased by mounted in 1vx scenario cant heal their own horses. But the side with multiple people fighting can just heal each others horses. So its strengthens larger numbers against smaller numbers in a mounted v mounted scenario.
Healing others from horse back should be a thing but if it is then not allowing you to heal your own self to not correct from your mistakes but allow the larger group the ability to undo their own mistakes would be a issue. It would make mounted v mounted even more zerg focused and less favorable to the smaller mounted force attempting to disrupt the mounted zerg so their footies can act.
SV needs to focus on actual counters to things so this becomes skill based game that attracts outside players that are more PvP focused then people who just only care about winning/politics. Rock Paper scissors is not enjoyable.
If healing from horse back happens or not happens in the future not really a big deal will just cause some bad quality of life for Mounted. I would ask that passive regen be given to all pets in general. just 1 per tick doesnt affect battle too much but allows people to have a better QoL experience being mounted with out magic. Being forced to get off all the time would just be annoying not beneficial to balance.
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