Just a few things I noticed in regards to the upcoming stress test...
1.The amount of Walkers spawned in at any given time is a bit low already but with a huge surge of players trying out the game it will be hard for many of them to even get into the graveyard let alone kill a Walker and collect its loot. Maybe there is a spawn algorithm already in place for amount of players in area but it seemed like about 10 players in the GY andI was already competing for some kills.When the new players come they will complain about this quickly and might leave.
2. There is not enough low level animals to kill. I spent a good 30 minutes searching for just some boars and deer think I found maybe 2 boars 1 antelope deer thing and neither dropped any carcasses while looking for the dropped bag I then died to a Razorback. Razorbacks are a bit rough and there Aggro range and speed should be toned down a bit. We are talking about a new player fridley area here. Wolves also seem to cause a bit of a problem especially solo but I think it’s more about aggro range and then they follow you forever there speed isn’t the biggest issue but for new players they will not be able to run away.
3. Only minable ores I found in Haven were Granum. If we are teaching ppl the ropes then we need to also teach them smelting/forging. I understand to not let them progress too much but currently one might conclude you just need to get different ores and grind them to get the next tier of ore and nothing about combining them.
4. Add an arena for ppl to test PvP in Haven. So they can get a taste of how it works. Just a area about the size of the GY. A dirt pit with a fence around it. Let ppl socialize around the outside of the ring but anyone who goes
that’s all for now but will probably add upon this later. Feel free to add your thoughts below.
1.The amount of Walkers spawned in at any given time is a bit low already but with a huge surge of players trying out the game it will be hard for many of them to even get into the graveyard let alone kill a Walker and collect its loot. Maybe there is a spawn algorithm already in place for amount of players in area but it seemed like about 10 players in the GY andI was already competing for some kills.When the new players come they will complain about this quickly and might leave.
2. There is not enough low level animals to kill. I spent a good 30 minutes searching for just some boars and deer think I found maybe 2 boars 1 antelope deer thing and neither dropped any carcasses while looking for the dropped bag I then died to a Razorback. Razorbacks are a bit rough and there Aggro range and speed should be toned down a bit. We are talking about a new player fridley area here. Wolves also seem to cause a bit of a problem especially solo but I think it’s more about aggro range and then they follow you forever there speed isn’t the biggest issue but for new players they will not be able to run away.
3. Only minable ores I found in Haven were Granum. If we are teaching ppl the ropes then we need to also teach them smelting/forging. I understand to not let them progress too much but currently one might conclude you just need to get different ores and grind them to get the next tier of ore and nothing about combining them.
4. Add an arena for ppl to test PvP in Haven. So they can get a taste of how it works. Just a area about the size of the GY. A dirt pit with a fence around it. Let ppl socialize around the outside of the ring but anyone who goes
that’s all for now but will probably add upon this later. Feel free to add your thoughts below.