"you can only put so much glitters"lolnot all that glitters is gold
"you can only put so much glitters"lolnot all that glitters is gold
raw bodybags, this is why you can never hate this guy. Lol.Sounds like your elite PVP against fishermen is going rough.
Maybe you want to try your PvP against naked wood choppers? Over encumbered miners? Pets on the dummy?
Make sure to let us know how that goes.
its sounds like if guards where added they were added there because you revealed a glaring oversight that wont work well for new players when the game launches on epic. from what i understand all nations will be expanding before TC to provide high/med/low levels of protection away fromt here cities. there will be guard posts out of town and such. attacking a player in any nation will force the nation that your in to attack you thats how its gunna work. I personaly am not a fan of the lictor guards. all AI should be killable. i mean you could make a lictor 3 times as strong as a normal guard and i would be fine with it but currently they teleport around and 2 shot or 1 shot people.
In my opinion, it wasn't an oversight. Guards already patrolled the area and we killed them multiple times. If SV thinks that killing should not occur in that location, spawning more difficult AI should occur during a patch/update, not at the whim of a random GM that becomes a permanent AI until the servers restart. The fact that the spawned guards do not delete until a server restart is indication of GM abuse and something that is not intended.its sounds like if guards where added they were added there because you revealed a glaring oversight that wont work well for new players when the game launches on epic. from what i understand all nations will be expanding before TC to provide high/med/low levels of protection away fromt here cities. there will be guard posts out of town and such. attacking a player in any nation will force the nation that your in to attack you thats how its gunna work. I personaly am not a fan of the lictor guards. all AI should be killable. i mean you could make a lictor 3 times as strong as a normal guard and i would be fine with it but currently they teleport around and 2 shot or 1 shot people.
I kill a lot of players in town, specifically enemy guilds. You just have to find the "sweet" spot , but you can be killed and looted by guards. Also, in zones that have no guards, wouldn't it make sense for guards to spawn there if there are players killing? Or to move there as a patrol?Before you accuse me of exploiting, no, I don't exploit. Killing guards, pending on your guild composition and knowledge of AI guard mechanics, is fairly simple, and supposedly a core part of MO2 gameplay. For the amount of guards that we've killed, my entire guild would of already been banned for "exploiting."
After launch, town PVP was kind of dull until we discovered that killing in MK was possible both at the bridge connecting to west Bank and the trinket vendor. We kept up the killing for a few days until GMs spawned elite and lictor guards from the sky on top of our heads. We reached out to robmo and were assured that GMs do not have the ability to spawn AI, which was immediately proven false with video proof. SVs message then changed to GMs will strategically spawn AI in areas where PVP is not intended (how is this a sandbox game??). Fine, whatever.
Almost a year later, we discover an opportunity to kill right in toxai to disrupt the fisherman population. We killed in there for just a few nights and heard some buzz in MO2 general discord and help chat, but it wasn't until we killed a certain streamer who exclusively fishes in toxai for the GMs to get involved. As we continued to kill guards and players, all of a sudden, completely out of distance from any new spawning guards, 4 khurite arrow guards and 2 khurite elite arrow guards spawn out of nowhere, completely out of range. Obviously, we make an attempt to kill them but it's basically impossible as they hit you for 60 every 2 seconds or so. In all of the PVP we did in toxai we did not discover these arrow guards until we killed a known streamer. I am not accusing GMs of favoritism, just stating the facts.
It just sucks man. It is so much of a risk to kill in town and requires that you have the balls to sacrifice standing, your gear, and thorough planning/scouting of the area. All that work only for GMs to randomly spawn guards on you when enough people complain about dying, which are still there 2 nights later, the same khurite standard and elite guards standing at the bridge.
I get that there are some places where PVP is just not meant to happen, but these decisions need to be vetted by SV with Henrik's awareness. A GM should not have the ability to interfere with gameplay and make a permanent change to AI as the game is live. If guards need to be placed, it should be done with the patch so it has SV oversight. GMs have way to much power to control the flow of gameplay.
Any accusations of exploiting will give me a dopamine hit, btw.
I kill a lot of players in town, specifically enemy guilds. You just have to find the "sweet" spot , but you can be killed and looted by guards. Also, in zones that have no guards, wouldn't it make sense for guards to spawn there if there are players killing? Or to move there as a patrol?
I think what you want is to freely kill in town with no consequences. If you do need griefing you have to acccept the consequences my friend.
No, I do not want to freely kill in towns. In fact, the town we raided, toxai, has no sweet spot and we were constantly killing guards as they aggroed to us. We knew where not to go to prevent aggroing lictor and elite bow guards. I think killing guards is part of the risk. What I want is for SV GMs to stop spawning permanent elite and standard arrow guards on top of my head when I am criminal in town. It doesn't make sense that a GM has the capability to intervene with PVP and disrupt gameplay. If SV wanted that spot to have elite and standard arrow guards they would of put them there with a patch update, and would not be a random GM decision.I kill a lot of players in town, specifically enemy guilds. You just have to find the "sweet" spot , but you can be killed and looted by guards. Also, in zones that have no guards, wouldn't it make sense for guards to spawn there if there are players killing? Or to move there as a patrol?
I think what you want is to freely kill in town with no consequences. If you do need griefing you have to acccept the consequences my friend.
If there is a fight between players in the city and GM's help one side that would be wrong but they just do what Game Masters supposed to do when someone finds way to go around programmed systems and they enforce SV's vision of the game.No, I do not want to freely kill in towns. In fact, the town we raided, toxai, has no sweet spot and we were constantly killing guards as they aggroed to us. We knew where not to go to prevent aggroing lictor and elite bow guards. I think killing guards is part of the risk. What I want is for SV GMs to stop spawning permanent elite and standard arrow guards on top of my head when I am criminal in town. It doesn't make sense that a GM has the capability to intervene with PVP and disrupt gameplay. If SV wanted that spot to have elite and standard arrow guards they would of put them there with a patch update, and would not be a random GM decision
Are towns supposed to be safezones now? Are those the rules? In this game everyone is a combat character so griefing doesnt exist, you just got rekt in pvp.This whole thread is absurd. Its like saying “the police interfering with my rave at the park”.
They are not interfering. You are interfering with the rules. They are just doing their job. The park is not for raves, regardless of the fact that you think it should be. There are plenty of places where you can have your rave, so go there.
You do not make the rules, so stop whining and move along.
Are towns supposed to be safezones now? Are those the rules? In this game everyone is a combat character so griefing doesnt exist, you just got rekt in pvp.
One of the charms of MO1 was that you could die anywhere, even in town. You could get ganked at the crafting table, extracting, etc. Its sad how kids have gotten so soft these days, whining about getting killed on the tiny spots in town without elite/lictor guards.
It seems SV doesnt want there to be any spots in town that arent safe. So why not make it a safezone like Albion then, what they are doing is false advertisement.The level of safety in guarded town is dictated by SV, not your wishful thinking.
Nobody cares how you like it to be. Sitting here and whining about how my play-stile isn't catered to is childish. You and i do not make the rules, we simply play by them.
If SV adds a bunch of guards to a spot it means they want that spot to be safer. Very plain and simple. Adjust your playstyle or leave.
Yeah man, this is my point. I have no idea how anyone argues against this. This is advertised as a pvp game where NO PLACE IS SAFE. It's literally stated in Henrik's vision that not even cities are 100% safe, which means that killing in towns is intended. A random GM that spawns unkillable guards in the air is not intended.It seems SV doesnt want there to be any spots in town that arent safe. So why not make it a safezone like Albion then, what they are doing is false advertisement.
By listening to the carebears they are killing what makes this game stand out from the rest, and the sad thing is they will quit anyways unless theres a 100% full pve server.
It seems SV doesnt want there to be any spots in town that arent safe. So why not make it a safezone like Albion then, what they are doing is false advertisement.
By listening to the carebears they are killing what makes this game stand out from the rest, and the sad thing is they will quit anyways unless theres a 100% full pve server.
I'm curious were does the game directly advertise it self as just a PVP game? Also if it Henrik's vision to promote the type of PVP your doing why are his employees being told (by him most likely) to stop what you call PVP? I mean there actual places you can go to get PVP without needing to kill 100s of guards to do it, sewers, spider caves, bandit camps, dungeons, Risar camps, any were in the world not near a town, the entire jungle region, the entire top right side of the map.Yeah man, this is my point. I have no idea how anyone argues against this. This is advertised as a pvp game where NO PLACE IS SAFE. It's literally stated in Henrik's vision that not even cities are 100% safe, which means that killing in towns is intended. A random GM that spawns unkillable guards in the air is not intended.