Regional servers would provide the opportunity for Star Vault to better form the mechanics of the game. Anywhere from PvP to PvE content. This would also allow them the ability to vastly tighten things up rather than giving us buffers like that of ping normalization. Here are some objective facts, firstly the pros of having a single server; then the cons of having a single server. Then I will present the pros of regional servers, then the cons of having regional servers.
I ask that anyone who wishes to participate in this discussion to set aside your bias and want, whether it's to have a better advantage in-game or because you agree with the vision of a single world. Please put forward ideas and opinions that support a BETTER game. Any comments attempting to de-rail, bait arguments, troll, add nothing to the discussion, etc. will be reported and (likely) removed.
Pros of a single server
Cons of a single server
Pros of regional servers
Cons of regional servers
I'll also leave a poll on the thread for people to vote. If you believe you have an unbiased view point that could be added to one of the four sections, then PLEASE do say so. If I feel the point is biased, I will attempt to have a civil discussion as to why you think 'X & Y' should be added as a point.
Please do not flame anyone in the thread. All I want is real reasons, whether objective or anecdotal to back up your views on how you perceive this topic of interest.
I've also provided two additional poll options for players who would be okay with either outcome, as well as those who think the 'server by continent' idea is a good idea.
Server by continent essentially means when a new continent comes out, rather then host it in the EU; it would be hosted elsewhere in the world to benefit players from there. But many of the reasons above still apply to this idea (To a significant degree).
Thank you.
I ask that anyone who wishes to participate in this discussion to set aside your bias and want, whether it's to have a better advantage in-game or because you agree with the vision of a single world. Please put forward ideas and opinions that support a BETTER game. Any comments attempting to de-rail, bait arguments, troll, add nothing to the discussion, etc. will be reported and (likely) removed.
Pros of a single server
- A single server means a flat higher population inside of the game.
- Everyone can play together without having to choose a server / realm.
- Politics are much more interesting with the many different groups interacting.
- You get to meet people from around the world.
- There will always be players online (given a healthy population is present).
- Your actions in-game will have more weight to them, considering you can't just switch servers to start over
Cons of a single server
- Anyone who doesn't live near the server, will always be at a disadvantage in PvP & PvE.
- New players will be reluctant to play a game with no regional servers, given the ping.
- Combat has been significantly slowed down, and mechanics within it nerfed to give the appearance of 'fairness' to all players, which has resulted in a worse combat system.
- Much of the balance regarding PvP will always be done with the mindset that high-ping players should be able to play alongside others, which results in poor balance.
- Much of the balance regarding PvE will always be done with the mindset that high-ping players should be able to play alongside others, which results in poor balance.
- A decent majority of players you perhaps interact with will not speak your language.
- Inputs will more often then not always feel delayed due to how the ping normalization works, as well as given the server is an ocean away (depending where you're from.)
- Even with ping normalization, depending on where you are you will still encounter players or 'things' which are inherently laggy; or you yourself will experience a laggy, non-smooth gameplay experience. (i.e. Being in EU, and having to fight players in the Oceanic region.)
Pros of regional servers
- A more modern approach to server solutions.
- Players can play in their preferred region as not to deal with any potential latency / ping issues.
- Players can still choose to play on ANY of the regional servers, at any given time. (Allowing them the freedom of dealing with bad ping or not)
- Allows for the developers to better fine tune mechanics within the game, instead of altering / balancing them with high-ping players in mind.
- From a PvP perspective, it creates a more competitive, fair, and balanced gameplay experience for all. (Seeing as you wont be forced to deal with higher ping just to play).
- From a PvE perspective, content can be made much more complex and or harder to challenge the players rather then making them 'softer' due to high ping players not potentially having the ability to read or react to mobs.
- Regional servers is more appealing to newer players outside of the MO2 genre, which the game is aiming to attract.
- If you end up not liking the server you play on due to other players, guilds, etc. you can choose to play on another server. This could effectively save a player from being potentially griefed out of the game.
- Server cultures could form. (i.e. EU server is the PvP server, NA is a PvP server, Oceanic is a PvE server.) They wouldn't be -literally-, but players would flock to a specific server for a specific kind of experience but still have all of the same features in place after the players already in place labeled themselves as such in a majority.
- More character slots (via playing on a different server).
- If nothing is currently happening on your server, you can swap over to another server for the time being to play / have fun; or to entirely experience the different culture that has been created.
Cons of regional servers
- The developers will pay more in server costs, resulting in a need for more players to be present.
- The population (currently speaking) would be split across regions.
- Players would be less likely to interact with people around the world.
- Regional servers would make it difficult for pre-established friend groups, clans, guilds, etc. to all play together.
- The game would have an 'X' amount of "story lines" as each server would play out differently, losing the one world aspect.
- The game would have to exceed much more in its mechanics, rather then relying on its 'game hooks' (i.e. Open world PvP, full loot, hardcore, sandbox, crafting, skill systems, etc.) Meaning the base mechanics would have to be MUCH BETTER to pull players in.
- Favoritism could perhaps be a thing across regions. (i.e. EU has better GM Staff, where as NA GM Staff are rude, unhelpful, etc.)
I'll also leave a poll on the thread for people to vote. If you believe you have an unbiased view point that could be added to one of the four sections, then PLEASE do say so. If I feel the point is biased, I will attempt to have a civil discussion as to why you think 'X & Y' should be added as a point.
Please do not flame anyone in the thread. All I want is real reasons, whether objective or anecdotal to back up your views on how you perceive this topic of interest.
I've also provided two additional poll options for players who would be okay with either outcome, as well as those who think the 'server by continent' idea is a good idea.
Server by continent essentially means when a new continent comes out, rather then host it in the EU; it would be hosted elsewhere in the world to benefit players from there. But many of the reasons above still apply to this idea (To a significant degree).
Thank you.