Gameplay/Quality of Life suggestions

solarwarden

New member
Jan 27, 2022
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1. Add stables and reagent vendors to all camps. Most of the other vendors (utility, equipment, etc.) are already there and you can already craft full kits in these locations.

2. Change the murder count/report system to prevent players from spamming resurrect/suicide to stack murder counts for someone who killed them one time.

3. Mounted charge/combat does far too much durability damage to weapons and needs to be toned down.

4. Horses need more hp. Maybe even double their current hp. Mounted archery should struggle to take down a decent level armored horse.

5. A "summon familiar" (stable) ecumenical spell would temporarily solve a lot of common complaints with node lines, pets vanishing, getting stuck in terrain, etc. It could actually be pretty great and fits the "universal/common" magic theme of the ecumenical school to add utility spells to it.

Just a few suggestions :)
 

Jatix

Well-known member
Sep 30, 2020
882
767
93
4. Horses need more hp. Maybe even double their current hp. Mounted archery should struggle to take down a decent level armored horse.
Big no to this one. Assuming you play a MC, I get your pain on mounts having ass hp. The thing to keep in mind, is that MO1 mounts were literally tanks with legs. Which played a very large role in mounted being broken. While MA and fatmage damage in this is still really strong, the mounts having low hp makes them much more fightable as foot. They can run from any engagement but if they try to fight the mount could die, which they have to factor in. When they have too much hp they can take every fight and just run off if they get anywhere near low.

Other suggestions are good tho.
 

solarwarden

New member
Jan 27, 2022
7
8
3
Big no to this one. Assuming you play a MC, I get your pain on mounts having ass hp. The thing to keep in mind, is that MO1 mounts were literally tanks with legs. Which played a very large role in mounted being broken. While MA and fatmage damage in this is still really strong, the mounts having low hp makes them much more fightable as foot. They can run from any engagement but if they try to fight the mount could die, which they have to factor in. When they have too much hp they can take every fight and just run off if they get anywhere near low.

Other suggestions are good tho.

Somewhere in between the glass-cannon horses and tanky horses may be a good compromise :)
 
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Jatix

Well-known member
Sep 30, 2020
882
767
93
Somewhere in between the glass-cannon horses and tanky horses may be a good compromise :)
But keep in mind a high level horse with good armor will be noticeably tankier than a low level junk armor mount. So they cant go and double horse hp and then have some guy get a level 125 with tung+ horse armor and have a overly tank mount again.