1. Add stables and reagent vendors to all camps. Most of the other vendors (utility, equipment, etc.) are already there and you can already craft full kits in these locations.
2. Change the murder count/report system to prevent players from spamming resurrect/suicide to stack murder counts for someone who killed them one time.
3. Mounted charge/combat does far too much durability damage to weapons and needs to be toned down.
4. Horses need more hp. Maybe even double their current hp. Mounted archery should struggle to take down a decent level armored horse.
5. A "summon familiar" (stable) ecumenical spell would temporarily solve a lot of common complaints with node lines, pets vanishing, getting stuck in terrain, etc. It could actually be pretty great and fits the "universal/common" magic theme of the ecumenical school to add utility spells to it.
Just a few suggestions
2. Change the murder count/report system to prevent players from spamming resurrect/suicide to stack murder counts for someone who killed them one time.
3. Mounted charge/combat does far too much durability damage to weapons and needs to be toned down.
4. Horses need more hp. Maybe even double their current hp. Mounted archery should struggle to take down a decent level armored horse.
5. A "summon familiar" (stable) ecumenical spell would temporarily solve a lot of common complaints with node lines, pets vanishing, getting stuck in terrain, etc. It could actually be pretty great and fits the "universal/common" magic theme of the ecumenical school to add utility spells to it.
Just a few suggestions