I have played archers both in MO1 and MO2, so here are my 2 cents on the subject
In MO1:
I had MA which was not a wheelchair, I never enjoyed wheelchairs. Instead I had the required skills for foot fighting and melee as well. The character was fun, really really fun. At the beginning, I was able to keep survival etc as there were no archery related skills (such as marksmanship), but at the end, I had to give up some utility/melee skills for the archery related skills. Still, this was one of the few characters I played from the release, all the way to the point I quitted.
I also had a foot archer, and well, it was crazy fun. SOMETIMES. Sometimes it was not fun at all.
It all came down to the fact that MA was usefull on every situation, foot archer was situational af. This was pretty much caused by the flat atmosphere of MO1 world. Everything was flat, sure there were hills every here and there, but the ground itself was always flat. There were very few rocks, fallen trees, tents, or randon objects to stand on top of. This all resulted in the fact that MA was a beast as soon as you left the NPC city gates. Even player made cities had flat ground, sure there were buildings, but nothing on stand on top of or hide behind, unless you went inside those buildings.
And foot archers require those reliefs (I think thats the word, the "difference in heights") to be effective. You can dish out really good dps, if you can aim well. But if everyone is standing on a flat pedestal, its just way too hard to aim effectively.
Second problem with archers in MO1 was the dmg. Anything lower than 115 bow did absolutely no dmg against proper armor, and even 115 bows were pretty bad, unless you got a headshot. Headshots were rewarding af. But all this ment that archery was really usefull on just few races, my foot archer for example, was a tindremic (just for shit and giggles), and the dmg was really bad if I didnt headshot.
Now what about MO2?
Right as I joined the beta, I made a foot archer, veela. It was fun, it was even more fun than foot archery in MO1. The mobility is crazy with combat jumping and everything. I was also able to wield proper bows thanks to veela clades. The world is also more "rough", there are rocks and things to jump on top, more differences in elevation, more ruins and objects in the nature, so there are MANY MANY more places to fight as a foot archer. But then... I made the mistake of roaming. The world is massive, you are not gonna do roaming without a mount anymore. So my foot archer turned into MA/Foot archer hybrid. Then I took a break, as the old issue from MO1 still exists, you do very low dmg without marksmanship+headshots, and marksmanship was not in the game back then.
Now what about compared to mages?
Well, mages are different, its still like comparing apples and oranges, no matter that people claim otherwise. Mages have easier time doing dmg, as spells dont miss. But at the same time, mana regen is a joke. So in a long teamfight, a mage can easily out dps an archer in the beginning of a fight, but if a mage does so, they will run out of mana and go into lesser healing/corrupt stance for a long time, while an archer can just keep shooting more and more. They also serve a different role in pvp, and they have different strenghts and weaknesses.
Biggest difference between mages and archers comes in pve. An archer can solo most of the pve content, MA can even do so easily. Mages do not have such an easy time. It takes a lot more effort to farm with a mage than with an archer.
Now at release, Im gonna make an archer. I have not decided my race or my build yet, but Im gonna spec into the archery related skills, thats for sure. I see the benefits of veela in foot archery, but at the same time, there are races with clades that could support the character in different ways. Also, mounted is 100% required, so few points in cc and stuff is required, but I dont know about the rest yet. Problem with "just few points in cc" is the fact that the horses you can keep with so low CC are absolutely bad. These horses will be fine for mounted archery at the release, but as soon as people start leveling up their horses and eventually breeding them, 25 CC horses are not gonna work out anymore. At which point I would be a bad foot archer and a bad mounted archer. So eventually I need to make a decission between those two, and I dunno yet.
The biggest problem with archers atm, in my eyes, is the fact that you cannot invest (money wise) into archery. Magic had the same problem in MO1 (before new magic schools), as mage gear was cheap, mage reagents were cheap and skills were cheap. New magic schools changed this, and already we see in MO2 that one can invest money in magery. This is something I want for archery too. Fletchery needs to be a thing, bow crafting needs to be rewamped. The second best bows in MO1 were dirt cheap, the most expensive ones sure were expensive, but at the same time, they hardly buffed your dmg at all. As of right now, the best MO2 bows are again pretty cheap, and theres no fletching. So quite frankly, theres zero ways to invest money into archery.