Every workbench in the world becomes more valuable from using it cooperatively. That doesn't stop players from excluding others' access to the blast furnace or the greater natorus. Maybe I'm not understanding the mechanic fully, but it would seem like controlling access to a spirit boss would make the loot more valuable because the loot would be more scarce.this removes any competition, its more profitable (multiplicably more) to cooperate in the group farm than to farm it for yourself. this is more or less the antithesis of MO. that is to mean, if you were to chase off the others and try to control the spawn locations yourself (or with a guild), you will actually gain less than if you were to simply join in the farm (plus you dont gain anything from the banishment)
Are spiritism encounters meant to provide highly valuable loot? I thought these are low risk encounters.if sv were to add any more spriitist drops, they would have to somehow account for this mechanic which is not really possible since the more people you have, the more that drops. maintaining a desired drop rate cant be done with the current logic
-barcode