As per the title,
Basically any weapons that are under the 1.6 weight limit needs re-adjusting as there has been many cases which low-weight weapons simply go through blocks, Mainly the parry/riposte of flakestone swords which is near 50/50 of the time going through player blocks, I've seen many players including myself argue about this and it has been an ongoing issue since Alpha days, The flakestone sword reposte actually feels like alpha non-ping normalization speed.
While the low-weight weapons is useful for players to learn their dueling and is loved by many of the dueling community and i know people are going to dislike of taking something skilled away from them, in pratice against PVP any good player will simply abuse the parry/reposte to whittle someone down as it's near unblockable unless you have really good ping, Top that off with the fake/feint-reposte than that makes it even harder (even if you can read the animation you'd still get hit half the time).
There may need to be some form of speed-cap at the 1.6 weight range, The only hard counter to this is to simply rock heavier armour and take the hit and exchange which can be questionable in a gameplay manner.
I've spoken to many people ingame and they seem to be aware of the issue themselves but nothing has been brought up recently in comparison to alpha days which it was mentioned quite often, Opinions??
Basically any weapons that are under the 1.6 weight limit needs re-adjusting as there has been many cases which low-weight weapons simply go through blocks, Mainly the parry/riposte of flakestone swords which is near 50/50 of the time going through player blocks, I've seen many players including myself argue about this and it has been an ongoing issue since Alpha days, The flakestone sword reposte actually feels like alpha non-ping normalization speed.
While the low-weight weapons is useful for players to learn their dueling and is loved by many of the dueling community and i know people are going to dislike of taking something skilled away from them, in pratice against PVP any good player will simply abuse the parry/reposte to whittle someone down as it's near unblockable unless you have really good ping, Top that off with the fake/feint-reposte than that makes it even harder (even if you can read the animation you'd still get hit half the time).
There may need to be some form of speed-cap at the 1.6 weight range, The only hard counter to this is to simply rock heavier armour and take the hit and exchange which can be questionable in a gameplay manner.
I've spoken to many people ingame and they seem to be aware of the issue themselves but nothing has been brought up recently in comparison to alpha days which it was mentioned quite often, Opinions??