Fixed In 5 Steps Or Less: Reputation & Murder

Mortalitas Immortalis

Active member
May 29, 2020
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The Peoples Republic of Talusia

The Subject: Reputation & Murder


This series of feedback posts are collectively meant to be easily digestible, 5 steps or less processes to fix the respective system of Mortal Online 2 being critiqued.

t;dr No complex powerpoint or video needed, ez <= 5 step plans to fix MO 2.

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The Steps


  1. Remove Murder Counts. Flag players red if they are negative reputation relative to their current zone instead.
  2. Flag players as Criminal when crossing from a negative reputation zone to a positive reputation zone.
  3. Share Reputation across all characters on an account.
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The Index

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Embuscade

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Feb 11, 2021
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C'est un sujet assez controversé ; j'apprécie l'audace de cette proposition et je vais beaucoup y réfléchir.
 

Dargelar

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Nov 1, 2021
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I agree and have been waiting for such an improvement for a long time. In this game, all combat advantages are given to PVP bandits. A neutral or clan player must first identify an opponent before acting, and since attacking (without losing damage) in this game is possible earlier and further than the character information is displayed, players who attack everyone always have the first-shot advantage.
I disagree about the removal of "Murder Counts"; players who profit from killing and robbing other players under favorable conditions should bear the risks. This game has a very low TTK, and a "backstab" is almost 80% win rate with minimal risk. Such kills should be different from regular PVP or inter-clan wars.

I completely support the shared reputation per account. Regarding the account, I'm in favor of it being like in BDO – one account nickname (last name) with internal nicknames for characters (which can be displayed optionally), a shared bank for all characters with a shared email. All this transferring of items from one character to another is such a waste of time.

- A player gaining negative reputation as a killer should stand out from other players. If necessary, a third party should have no doubt who is worth helping in a current battle.
- A player gaining positive reputation should also stand out from other players.
- Introduce a purchasable item from a bounty hunter that allows you to banish PK souls (with a rating below x) within a 50-meter radius to a location bound to a totem. For example, buy such an item in Pash and kill a PK in the Bedia district, banishing them to Pash.
Or simply have the item impose an x-minute respawn penalty; that's probably even better.

Let the territory owners themselves set the minimum threshold after which player characters become killers and are highlighted in a different color. The owners of the territory should also have the right to a full or partial indulgence of crimes (let this be a bargaining resource) on their territory.