The Subject: Skills
This series of feedback posts are collectively meant to be easily digestible, 5 steps or less processes to fix the respective system of Mortal Online 2 being critiqued.
t;dr No complex powerpoint or video needed, ez <= 5 step plans to fix MO 2.
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t;dr No complex powerpoint or video needed, ez <= 5 step plans to fix MO 2.
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The Steps
- Remove the damage/defense bonuses from the various Zoology skills. These are Profession skills and should not impact combat.
- Adjust creature damage and health in accordance with the above change.
- Ensure that all crafting skills are governed by both Intelligence and a relevant secondary attribute such as Strength, Dexterity, or Constitution.
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The Index
Alvarin
Clade & Mastery
Combat Abilities
Crafting
Haven
Housing & Territory Control
Invasions & Reckoning
Melee Combat
Potions & Food
Random Spawns & Dynamic Events
Reputation & Murder
Siege Declarations & Siege Windows
Sieges & Manganons
Skills
Tasks
Travel
Trinkets
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