This is getting utterly ridiculous.
IN THE FUCKING LEAST FIX THE ADDITIONAL 0.5 SEC WTF ANIMATION "BEFORE ONE CASTS ANY SPELL" FFS - HOW CAN ONE FUCK UP SOMETHING AS SIMPLE AND BE INCAPABLE OF FIXING THIS SIMPLE THING HALF A YEAR !?!??!?!?!?!?!?
MAGERY - Why can every single class actually farm efficiently - while being a mage means to play an obese old oghmir, which cant defend himself unlike a meele or archer? We are obivously missing necromancy and elementalist spells for this to make any sense !
1.) There are no area of effect abilites, (earthquake ROFL) no necromancy, no elementalist spells. This game was not made to be played only with ECUNEMICAL & SPIRIST spells...
2.) Additional ~0.5s casting delay/ANIMATION - between clicking the spell and actually starting to cast it. Every single spell has an additional 0.5s cast time because of this hand-switching animation. Hasnt been fixed since November.
3.) When casting spells - about 20% of the time the spellcast simple stops before its done casting. This is happening on the ground aswell as on the mount! Hasnt been fixed since November.
4.) Mana regeneration is based on your total mana pool. Forcing every mage to play an old obese oghmir/human/elf. What is it with mages having to be old obese, disgusting gremlin lookalikes in this game? Seriously now fix that asap.
5.) Mental Focus 0-50% less Mana Cost. A mage right now can BARELY defeat a SINGLE PLAYER which could be using pots, bandages, healing spells, oghmir pipes etc. in the fight without going completely oom. Make Mental Focus give 0-100%. This would balance any fight with mages completely out and increase their viability from being a support class to actually a force on the battlefield.
6.) Psyche as resist. You cast flamestrike 45 mana cost to deal 24 damage in the head because it was resisted. Remove psyche completely this is just a troll against mages. 40 is enough to have decent resistance against magery and that completely negates that. 2 mana per 1 damage dealt when a spell like flamestrike costs 45 mana... wtf
IN THE FUCKING LEAST FIX THE ADDITIONAL 0.5 SEC WTF ANIMATION "BEFORE ONE CASTS ANY SPELL" FFS - HOW CAN ONE FUCK UP SOMETHING AS SIMPLE AND BE INCAPABLE OF FIXING THIS SIMPLE THING HALF A YEAR !?!??!?!?!?!?!?
MAGERY - Why can every single class actually farm efficiently - while being a mage means to play an obese old oghmir, which cant defend himself unlike a meele or archer? We are obivously missing necromancy and elementalist spells for this to make any sense !
1.) There are no area of effect abilites, (earthquake ROFL) no necromancy, no elementalist spells. This game was not made to be played only with ECUNEMICAL & SPIRIST spells...
2.) Additional ~0.5s casting delay/ANIMATION - between clicking the spell and actually starting to cast it. Every single spell has an additional 0.5s cast time because of this hand-switching animation. Hasnt been fixed since November.
3.) When casting spells - about 20% of the time the spellcast simple stops before its done casting. This is happening on the ground aswell as on the mount! Hasnt been fixed since November.
4.) Mana regeneration is based on your total mana pool. Forcing every mage to play an old obese oghmir/human/elf. What is it with mages having to be old obese, disgusting gremlin lookalikes in this game? Seriously now fix that asap.
5.) Mental Focus 0-50% less Mana Cost. A mage right now can BARELY defeat a SINGLE PLAYER which could be using pots, bandages, healing spells, oghmir pipes etc. in the fight without going completely oom. Make Mental Focus give 0-100%. This would balance any fight with mages completely out and increase their viability from being a support class to actually a force on the battlefield.
6.) Psyche as resist. You cast flamestrike 45 mana cost to deal 24 damage in the head because it was resisted. Remove psyche completely this is just a troll against mages. 40 is enough to have decent resistance against magery and that completely negates that. 2 mana per 1 damage dealt when a spell like flamestrike costs 45 mana... wtf