The whole concept of building an in-game economy around some 'gold' is flawed IMHO. I wish there was some inspiration taken from Path of Exile, where there is no in-game gold. Instead players naturally came around building their economy around so called Chaos Orbs - an actual useful item with intrinsic value, that re-rolls rare items. Abundant enough to be used as currency, but rare enough to stay in high demand. Applied to MO this could be some material that is used in common gear.yeah pigs or walker corpse butchering are more profitable than fishing atm for a new player. Fishing is supposed to be about the knowledge creating value, but they barely put value onto fish past vendoring them. There are few valuable fish outside of vendor value, which is just the wrong way to balance things. Additionally this gets further diluted by the random trash fish you catch when attempting to catch the "valuable" fish.
If most most fish had an actual use, you wouldnt need vender trash fish because players would be purchasing more of the valuable in general fish. This almost entirely removes the botting/vendoring aspect that was causing so many issues. Players set the pricing and it works itself into the economy instead of the price being much too little or much too high from a static vendor price.
I wish there was no gold.
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