And you seem to be that type that thinks he is a better person because he plays niche games and likes to insult the "casual filth". So, if we are done exchaning insults we can maybe get back to a civil discussion.
Sadly, you ignore mostly of my post/points and only focused on the "maybe you are just to casual lol".
There is a difference is being a hardcore/difficult game and lazy/bad gamedesign. Darksouls is a hard game, but it isn't hard because it hides information from the player or is just unclear about it mechanics.
I will come back to the character creation. what's the point of not telling at least the basics of what the attributes are for in game? I have to create a character with zero information, then play several hours of the game until you learned enough about the basics so you know you character isn't going to be doing what you wanted him to do. Since you can only have one Character, now you have the choice to continue with a subpar Character for the rest of the game or you erase the progress of several hours and start new.
Thats not "hardcore" or "fun" Thats bad game Design. You still can have a good new player experience and tell them at least the basics of the game and still have a challenging and deep game ahead of them.
And all of this didn't change the bad impression the core combat system gives you at the beginning. After several hours ingame i have zero interest in doing either PvP or PvE with this system any longer. Maybe that has something to do with the technical issues.
I respect that you have criticisms of the game, and yes a bit more tooltips and a more fleshed out world would be helpful.
As some of us have already pointed out, the weekend stress test had one goal and one goal only, and that was to push the server to its absolute limit and make it crash. And crashed it we did.
Does the game need more polish and more detailed info at the beginning? Sure, but I'm sure we can all agree that that can come later.
Considering that the game isn't even in Persistent Early Access yet, let alone full release, I'm glad that SV focussed on the most critical part of the game. That being a stable and well-performing server where many players can log in relatively smoothly and play with minimal issues.
On that front, SV has delivered with flying colours, and considering that they worked on it all weekend, it shows their passion and dedication to their game.
We're incredibly fortunate that this isn't run by some big corporate development studio, if it were then this would probably have been the weekend off for them and nothing would've been done until Monday or whenever they feel like it.