Feedback/Wishlist to Mortal Online 2

JunidO

Member
Apr 6, 2022
35
10
8
Excuse my bad English, unfortunately it was never taught in school. Everything I know I learned through online games and Google Translate. Therefore I ask for answers without abbreviations and foreign words.

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I'm not a PvP player, but I really like Mortal Online 2. I see a lot more in the game than just PvP and I think it's a shame that it's being reduced to just that, by the community and Star Vault.

So here are my wishes:

- more than just one server (PvE, PvP, RP, .....) One server is far too little, you can't get on it or cities are just too crowded. I personally would pay 1000€ per month if there was a PvE server.
- a complete REAL translation into other languages that REALLY exist.
- Bug fixes
- more light armor types
- craftable arrows
- craftable fishing rods
- Naming for cooked dishes, as well as armor and weapons
- Naming for potions, like armor and weapons
 
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CrgHck

Active member
Jan 27, 2022
201
103
43
Stockholm
- Bug fixes
- more light armor types
- craftable arrows
- craftable fishing rods
All this will come

- a complete REAL translation into other languages that REALLY exist.
this one I dont understand, there are translations but most of them are only X% done.

- more than just one server (PvE, PvP, RP, .....)
This will not happen.

- Naming for potions, like armor and weapons
I hope this comes

- Naming of cooked dishes, as well as armor and weapons
They have names?
 

Hodo

Well-known member
Mar 7, 2022
1,067
941
113
- more than just one server (PvE, PvP, RP, .....) One server is far too little, you can't get on it or cities are just too crowded. I personally would pay 1000€ per month if there was a PvE server.

No just NO. The crowded nature and risk is what makes the game fun. If I or others wanted to play alone we could play Skyrim.

- a complete REAL translation into other languages that REALLY exist.

They are working on it, it takes time to get it translated into other languages. There are 7100 languages spoken around the world, and over two dozen that are spoken in Europe alone.

- Bug fixes

On the list of things to do, manpower is at a premium.


- more light armor types

Also on the list of things to do... need artist and time.


- craftable arrows

They want to, but not a priority.

- craftable fishing rods

Same for Arrows.


- Naming for cooked dishes, as well as armor and weapons

On the list of things to do.


- Naming for potions, like armor and weapons
Again on the list of things to do.
 

Xronim

Active member
Aug 13, 2020
162
107
43
-bug and exploit fixes
-banning 3rd party programs that some particular players use
-balance, especially nerfing ogh and alvarin(the true alpha race yet again 10 years later)
-overhauled cooking
-full housing and "player city" features
-redistribute certain resources
 

JunidO

Member
Apr 6, 2022
35
10
8
- ban all players who are blocking house entrances (banks, NPCs, crafting stations, etc.) with their pets and horses

- blockable skills before training them. For example: I don't want to train alchemy, it's still greyed out and I can't block it. Now I eat something and train alchemy with it, now I can block alchemy, but I have lost skill points forever.
 

CrgHck

Active member
Jan 27, 2022
201
103
43
Stockholm
- ban all players who are blocking house entrances (banks, NPCs, crafting stations, etc.) with their pets and horses
Hell yes


- ban all players who are blocking house entrances (banks, NPCs, crafting stations, etc.) with their pets and horses

- blockable skills before training them. For example: I don't want to train alchemy, it's still greyed out and I can't block it. Now I eat something and train alchemy with it, now I can block alchemy, but I have lost skill points forever.
you dont lose skillpoints forever. Set it to untrain and the points that wont go away are your bonus points from stats taking nothing from your pool.
 

DingoLogic

New member
Apr 7, 2022
2
3
3
- The ability to tame an unattended owned horse, once it has been put into mercy mode.
Make the taming process of the owned horse take a bit longer and be little bit more difficult. This will perhaps give hybrid taming levels move value.
Possible Objective Outcomes: - Less horse deaths. More Horse Thefts. :LOL:

Credits: elenabloom for the mercy mode idea and j45k's stream
 

Skabsticles

Member
Mar 19, 2022
70
43
18
Excuse my bad English, unfortunately it was never taught in school. Everything I know I learned through online games and Google Translate. Therefore I ask for answers without abbreviations and foreign words.

---

I'm not a PvP player, but I really like Mortal Online 2. I see a lot more in the game than just PvP and I think it's a shame that it's being reduced to just that, by the community and Star Vault.

So here are my wishes:

- more than just one server (PvE, PvP, RP, .....) One server is far too little, you can't get on it or cities are just too crowded. I personally would pay 1000€ per month if there was a PvE server.
- a complete REAL translation into other languages that REALLY exist.
- Bug fixes
- more light armor types
- craftable arrows
- craftable fishing rods
- Naming for cooked dishes, as well as armor and weapons
- Naming for potions, like armor and weapons

Unfortunately the back bone of the game is PVE by having armour and weapons player crafted and a player driven economy and broker. But the dev's have let the game be ruined by Bad PVP choices and players who seem to think its a PVP arena simulator for there murdering pleasure. In the current game state toxic ganking can continue to ruin the game experience for players because the consequences of that game play are so small there is no deterrent.
 
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Skabsticles

Member
Mar 19, 2022
70
43
18
Largely because of PvP.
The game is built around risk, all elements of the game is that element + the chance for pvp.
The backbone is not PvE

So if I kill a naked player I can make everything in the game from that pvp encounter?
No in order to get all the good equipment you have to pve first before you pvp... that is the backbone of the game a player driven market through pve.
 
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JunidO

Member
Apr 6, 2022
35
10
8
The game could be much more than a PvP arena simulator. - I also wonder why Star Vault included such a complex skill system. - But the game is only reduced to PvP, ...
 

CrgHck

Active member
Jan 27, 2022
201
103
43
Stockholm
The game could be much more than a PvP arena simulator. - I also wonder why Star Vault included such a complex skill system. - But the game is only reduced to PvP, ...
As @Skabsticles explained to me you have to do PvE and it is the backbone of the game so it cant be a PvP simulator.
 

Hodo

Well-known member
Mar 7, 2022
1,067
941
113
So if I kill a naked player I can make everything in the game from that pvp encounter?
No in order to get all the good equipment you have to pve first before you pvp... that is the backbone of the game a player driven market through pve.

CrgHcK isnt wrong. PvP is the basis for the economy.

But it should be stated PvPvE. As players die to other players, and more often to environment or NPCs and have to replace gear. Killing a naked is pretty pointless but seeing as a naked can be running with a literal gold mine in between their butt cheeks I dont see why killing a naked is bad. Now if they had backpacks or pockets you had to have on you to carry anything that would make it different.
 
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JunidO

Member
Apr 6, 2022
35
10
8
- Balancing. It can't be that certain Melee weapons or bows in PvE can kill certain things with just one hit. But with full skilled magic you need at least 4 spells and also have to stay absolutely still.
 
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Skabsticles

Member
Mar 19, 2022
70
43
18
CrgHcK isnt wrong. PvP is the basis for the economy.

But it should be stated PvPvE. As players die to other players, and more often to environment or NPCs and have to replace gear. Killing a naked is pretty pointless but seeing as a naked can be running with a literal gold mine in between their butt cheeks I dont see why killing a naked is bad. Now if they had backpacks or pockets you had to have on you to carry anything that would make it different.

I disagree PVP isn't the basis for the economy, PVP cant be done without PVE.
The economy is selling items to be use in PVE and PVP.
You cannot PVP unless you PVE first and you cant buy nothing unless its PVE made.
Unless you want the rubbish brought NPC armour and weapons which no body wants but how do you get the gold to do that in the first place?.
PVE
 

JunidO

Member
Apr 6, 2022
35
10
8
- a significantly better system at the broker. Skills that significantly increase capacity there. So that you can sell or buy significantly more things. That you can be a real dealer.
- fishing skill book at haven
- weapons that scale with INT and PSY
 
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Stundorn

Active member
Jul 18, 2021
112
73
28
I strongly want bags for turtles and ride them!!!
Please make Turtles rideable and give them Equipment and also Helmets maybe 🐢
 

Hodo

Well-known member
Mar 7, 2022
1,067
941
113
I disagree PVP isn't the basis for the economy, PVP cant be done without PVE.
The economy is selling items to be use in PVE and PVP.
You cannot PVP unless you PVE first and you cant buy nothing unless its PVE made.
Unless you want the rubbish brought NPC armour and weapons which no body wants but how do you get the gold to do that in the first place?.
PVE

Unless you're bad or dont care, you dont lose items often in PVE. I break more items, like bows while out doing PVE hunting, but that is to pay for the things I use when I go PVP. You can easily do the same level of farming I was doing with vendor bought "trash". I do it whenever I go to a new town to establish my bank. I show up usually naked from ghost traveling, I run around picking up whatever I can sell for coin till I can buy a vendor sword and armor. Then I go to the graveyard and make a few more coin... then the next thing you know I am out in the nearby areas farming for mats to PVP in the area with.

While the economy isnt completely based on PVP, it is based on PVP. As PVP often has the highest turnover of equipment loss, from horses to weapons and armor.