I'll list missing things that in my opinion should be released before the game is in persistence as well as some constructive feedback in the listings. . Side Note: Fact not opinion: Persistence is the best time for a game to gain as many new players and so i don't want it to be a missed opportunity. The First week of a games launch Steam always advertises games. So here is the list of things to which i believe could help make a persistence launch the best it can be. In the games current state it should not be released. Many of the things in this list is a deal breaker you can't even call this a persistent ready game in the state it's in. But people think they releasing within 3 months.
HUGE EDIT!!! 1.)GUARDS NOW TELEPORT TOWNS FEEL A LOT SAFER NOW! 2.) HORSE ARMOR, My horse Survived being ambushed by a group of players while i mined for the 1st time ever today AMAZING! 3.) SABURRA IS NOW IN TINDREM PASS! We needed more Resource Nodes, We asked for it, and they delivered it!! 4.) Spiritism was released Mages now have more options! This is before release which is what the game needed!
5.)Bone tissue, Emalj, Ironbone all nerfed! This makes Metal Armors more competitive and makes farming them seem more worth it! Combined with more Nodes this is a VERY Good Change!
1.) All Bugs/Glitches Fixed Before release
2.) Pet Ai Fixed, (Pets Still Continue to Run around before a attack and run if a fight last longer then a few seconds, Pets also will not be able to finish off a running opponent. Pets still get stuck on on everything in the environment, they have a hard time following, attacking or doing anything. A video as proof!!! Mortal Online 2 - Why I wouldn't play a Beast Master on Release - YouTube
3.) Guard Ai, Line of Sight needs improved. (Guards can watch you get a arrow to the back in a bank and they will do nothing, or your mount gets killed and guards do nothing) I have heard Guards will Cast Heal spells on players and mounts this needs implemented before persistence. All Guard updates need implemented before persistence.
4.) A /Duel Option for players who want a friendly fight and are not in a guild.
5.) The Dueling Arena to come back as well as one in each town. (A Way to Bet Money on the Duel would be nice too, both as a competitor and as a spectator) Or at least a Npc that gives the winner 100g or something.
6.) Archers Currently have Nothing, when compared to Melee and Mages (Mages have Planned Spiritism on Roadmap with Necro soon) Archers have HeadShot Skill and Bows and that is it. There is no other weapons, no other skills or anything to players who want to play as a Archer. If you play as a Archer it only takes 100 primary points so you automatically become a foot fighter as well. If you are a dedicated Foot Fighter you have lots of options and primary skills and weapons to choose from. If you are a dedicated Archer you have nothing.
7.) Mages Need more schools of magic. Similar to Archers above, we currently have 1 school and that is Ecumenical. We have no choices and we are the only style of combat that is forced to take a beating while preparing our next attack (Concentration 40% only is terrible to us) the trade off is supposed to be strong magic. But we don't have any Crowd Control, Healing is outdamaged by any warrior hitting your face, and pets right now are useless unless it's a bear. At minimum Ecumenical, Spiritism, Necromancer, Elementalism should all be in the game by default before persistence since they were all in MO1 already.
8.) MORE MONSTERS AND Resource Nodes Need to be in the Wilderness and Around towns. Here's a link to a player who ran around Fabernum for a few hours and found nothing in the general area. -----> Fabernum missing content | Mortal Online 2 Forums I'll add to this, currently in game the only place to fight over is Gk Tephra Spawn because the game lacks valuable resource spawns. Having Saburra around the towns would be a good idea too. Calx is usually found in Rivers, and Granum is found everywhere. But Saburra is a rare resource for some reason even though Oghmium isn't made out of it. The only roaming resource is the Trolls which require way too many players to take down. Crocodiles near Rivers might give us something extra with some rare fish spawns for fishing.
9.) Tindrem a Capital City but it has nothing? Add the Sewers to this and please give the community what we been asking for years about. Link the Tindrem Sewers to Fabernum Graveyard Dungeon. Additionally give players a reason to be in each City, not just Tindrem but every City should have it's own rare resources. (Please make every city have it's own rare fish as well as every body of water having it's own rare fish so that every place is different and worth fishing at)
10.) Pets Need Buffed, Some Pets Take way too many Pet points for what they do. And Herding Skill Book doesn't do enough to fix this. DireWolfs/Cougars/Stone Lizards/Razorbacks cost too many pet points. In Mo1 it was possible with Herding and varying levels of tamed spawns to actually have 3 of these pets at once. In Mo2 these pets cost way too many pet points and there is just no reason to take one of these over any Bear.
11.) Allow The Equerry to Train and Level up Pets for you.( Choose What Level you want your pet to be and get a message back how long it will take to train as well as how many pet points that pet would take with herding skill and lores calculated in) Additionally Allow the Equerry to Take Away Levels for Pets so that getting 3 pets in game isn't a huge hassle like it was in Mo1.
12.) The Criminal System needs a complete overhaul it currently has no purpose in the state it's in. Known issues: If a player attacks you and kills you in town, they become grey for 2 minutes. And in the time it takes me to spawn, run to bank and grab my items and find the player again to punish the criminal the criminal has become a Blue friendly player again. If the player has a lot of dexterity they can outrun the guards without facing any penalty because the guards are blind for some reason.
13.) Very Debatable among the community but through actual damage testing: Armor Tiers don't feel like they are really there. Ironbone Guardfur compared to Steel armor is only a few damage points different. Steel to Tungsteel is also only a few points different. If the game wants to keep all armor tiers close in strength i believe it should be easier to farm the metals or they should have more resource nodes to compensate.
14.) There is no Events Npcs. Halloween, Christmas, Easter, New Years these hollidays in other games usually have a event Npc to let you have rare Armor and weapons that are valuable because they only come on that time of year or they change every year making them even more valuable.
15.) Tournament Armor and Weapons?/Rare weapons/Rare Armor? In Mo1 there was a rare Sword the Sword of Tears and a Rare Hammer. And that was it. I wish for them to explore upon this. I would also enjoy Developer Supported Tournaments that have real rewards from the developers like real money or in game weapons and armors that you can only obtain if you win a tournament.
16.) Daily Log In Bonus? Resources/Armor/Weapons/Spell Books/ Mounts ect?
17.) Refer a Friend Armor/Weapons?
18.) Capes?
19.) Haven Boss???
20.) Flail Weapon??? Scythe Weapon???
21.) A Content Creator Rewards Program/ Tier Rewards? Something valuable Money/Stocks/ Youtube/Stream Shout outs/ Free Advertisements? BECAUSE YOU GUYS NEED TO ADVERTISE WAY MORE THEN YOU DID IN MO1 IF YOU WANT TO HAVE A VALUABLE PLAYER POPULATION! Mortal Online - Steam Charts All the years Mo1 was round you guys never got more then 1000 players with population under 100 players being average
HUGE EDIT!!! 1.)GUARDS NOW TELEPORT TOWNS FEEL A LOT SAFER NOW! 2.) HORSE ARMOR, My horse Survived being ambushed by a group of players while i mined for the 1st time ever today AMAZING! 3.) SABURRA IS NOW IN TINDREM PASS! We needed more Resource Nodes, We asked for it, and they delivered it!! 4.) Spiritism was released Mages now have more options! This is before release which is what the game needed!
5.)Bone tissue, Emalj, Ironbone all nerfed! This makes Metal Armors more competitive and makes farming them seem more worth it! Combined with more Nodes this is a VERY Good Change!
1.) All Bugs/Glitches Fixed Before release
2.) Pet Ai Fixed, (Pets Still Continue to Run around before a attack and run if a fight last longer then a few seconds, Pets also will not be able to finish off a running opponent. Pets still get stuck on on everything in the environment, they have a hard time following, attacking or doing anything. A video as proof!!! Mortal Online 2 - Why I wouldn't play a Beast Master on Release - YouTube
3.) Guard Ai, Line of Sight needs improved. (Guards can watch you get a arrow to the back in a bank and they will do nothing, or your mount gets killed and guards do nothing) I have heard Guards will Cast Heal spells on players and mounts this needs implemented before persistence. All Guard updates need implemented before persistence.
4.) A /Duel Option for players who want a friendly fight and are not in a guild.
5.) The Dueling Arena to come back as well as one in each town. (A Way to Bet Money on the Duel would be nice too, both as a competitor and as a spectator) Or at least a Npc that gives the winner 100g or something.
6.) Archers Currently have Nothing, when compared to Melee and Mages (Mages have Planned Spiritism on Roadmap with Necro soon) Archers have HeadShot Skill and Bows and that is it. There is no other weapons, no other skills or anything to players who want to play as a Archer. If you play as a Archer it only takes 100 primary points so you automatically become a foot fighter as well. If you are a dedicated Foot Fighter you have lots of options and primary skills and weapons to choose from. If you are a dedicated Archer you have nothing.
7.) Mages Need more schools of magic. Similar to Archers above, we currently have 1 school and that is Ecumenical. We have no choices and we are the only style of combat that is forced to take a beating while preparing our next attack (Concentration 40% only is terrible to us) the trade off is supposed to be strong magic. But we don't have any Crowd Control, Healing is outdamaged by any warrior hitting your face, and pets right now are useless unless it's a bear. At minimum Ecumenical, Spiritism, Necromancer, Elementalism should all be in the game by default before persistence since they were all in MO1 already.
8.) MORE MONSTERS AND Resource Nodes Need to be in the Wilderness and Around towns. Here's a link to a player who ran around Fabernum for a few hours and found nothing in the general area. -----> Fabernum missing content | Mortal Online 2 Forums I'll add to this, currently in game the only place to fight over is Gk Tephra Spawn because the game lacks valuable resource spawns. Having Saburra around the towns would be a good idea too. Calx is usually found in Rivers, and Granum is found everywhere. But Saburra is a rare resource for some reason even though Oghmium isn't made out of it. The only roaming resource is the Trolls which require way too many players to take down. Crocodiles near Rivers might give us something extra with some rare fish spawns for fishing.
9.) Tindrem a Capital City but it has nothing? Add the Sewers to this and please give the community what we been asking for years about. Link the Tindrem Sewers to Fabernum Graveyard Dungeon. Additionally give players a reason to be in each City, not just Tindrem but every City should have it's own rare resources. (Please make every city have it's own rare fish as well as every body of water having it's own rare fish so that every place is different and worth fishing at)
10.) Pets Need Buffed, Some Pets Take way too many Pet points for what they do. And Herding Skill Book doesn't do enough to fix this. DireWolfs/Cougars/Stone Lizards/Razorbacks cost too many pet points. In Mo1 it was possible with Herding and varying levels of tamed spawns to actually have 3 of these pets at once. In Mo2 these pets cost way too many pet points and there is just no reason to take one of these over any Bear.
11.) Allow The Equerry to Train and Level up Pets for you.( Choose What Level you want your pet to be and get a message back how long it will take to train as well as how many pet points that pet would take with herding skill and lores calculated in) Additionally Allow the Equerry to Take Away Levels for Pets so that getting 3 pets in game isn't a huge hassle like it was in Mo1.
12.) The Criminal System needs a complete overhaul it currently has no purpose in the state it's in. Known issues: If a player attacks you and kills you in town, they become grey for 2 minutes. And in the time it takes me to spawn, run to bank and grab my items and find the player again to punish the criminal the criminal has become a Blue friendly player again. If the player has a lot of dexterity they can outrun the guards without facing any penalty because the guards are blind for some reason.
13.) Very Debatable among the community but through actual damage testing: Armor Tiers don't feel like they are really there. Ironbone Guardfur compared to Steel armor is only a few damage points different. Steel to Tungsteel is also only a few points different. If the game wants to keep all armor tiers close in strength i believe it should be easier to farm the metals or they should have more resource nodes to compensate.
14.) There is no Events Npcs. Halloween, Christmas, Easter, New Years these hollidays in other games usually have a event Npc to let you have rare Armor and weapons that are valuable because they only come on that time of year or they change every year making them even more valuable.
15.) Tournament Armor and Weapons?/Rare weapons/Rare Armor? In Mo1 there was a rare Sword the Sword of Tears and a Rare Hammer. And that was it. I wish for them to explore upon this. I would also enjoy Developer Supported Tournaments that have real rewards from the developers like real money or in game weapons and armors that you can only obtain if you win a tournament.
16.) Daily Log In Bonus? Resources/Armor/Weapons/Spell Books/ Mounts ect?
17.) Refer a Friend Armor/Weapons?
18.) Capes?
19.) Haven Boss???
20.) Flail Weapon??? Scythe Weapon???
21.) A Content Creator Rewards Program/ Tier Rewards? Something valuable Money/Stocks/ Youtube/Stream Shout outs/ Free Advertisements? BECAUSE YOU GUYS NEED TO ADVERTISE WAY MORE THEN YOU DID IN MO1 IF YOU WANT TO HAVE A VALUABLE PLAYER POPULATION! Mortal Online - Steam Charts All the years Mo1 was round you guys never got more then 1000 players with population under 100 players being average
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