It's like that scene in dumb and dumber where dude trades the van for a scooter, "Just when I think you can't get any dumber! You go and do something like this........ and TOTALLY REDEEM YOURSELF!!"
And the funny part is, this IS redemption. Let me explain why. TC is for tryhards. haha. I'm sorry, but it just is. Obviously, the Myrland world needs more "STUFF" in it in the absence of TC, but the free-flowing OPEN PVP idea of the game is ruined by crap siege mechanics and dudes fighting over giant wallboxes, I M O !
As such, the one world was a good idea, and it sucks it didn't work out. However, this could not be more of a dream for me, if it actually WORKS (which is why I'm not TOO excited.)
However, I'd like to see some flavor in these instanced myrlands! They could even be used as test environments/proofs for some of the ideas we have suggested. If they are set on leaving rep system it is (and won't just REMOVE), maybe they could boost it by setting people's rep quite high and setting parcel quest rewards quite high in one. They could also set skill gain higher in one of these instances.
I want to say IF they make it so that pvp is working, have good content in the game, and leave at least one Myrland that will never get shitted up with TC, I will definitely play! I would love to see them try out a parry fix (find the right amount of chip dmg where pressure and skill blocks = good fights for players of all pings), pets following via leash (disappearing/reapparing) so they never are lost, etc etc... then let all of the people who would exploit anything so they can hold GK keep stay on the 'main' instance. Oh, it is beautiful!
Obviously, gonna need to see this working, but I am in for that. I wouldn't have been before I realized it was basically impossible to house all those people in one Myrland. The fact that they have added the seemingly 'nerfed' stipulation of no building in them is epic luls for me, cuz TC, when implemented, will probably ruin MO2, too!
But yes, I encourage servers w/ different 'rules', and I encourage a raw test server instance that you cannot take mats to-and-from so that they can have a sandbox (used in the other sense) to test balance changes and get the game right. Give us so-many playgrounds.
SV U MITE BE ABLE TO DO IT. STAY STRONG MORTAL DEVS.
And the funny part is, this IS redemption. Let me explain why. TC is for tryhards. haha. I'm sorry, but it just is. Obviously, the Myrland world needs more "STUFF" in it in the absence of TC, but the free-flowing OPEN PVP idea of the game is ruined by crap siege mechanics and dudes fighting over giant wallboxes, I M O !
As such, the one world was a good idea, and it sucks it didn't work out. However, this could not be more of a dream for me, if it actually WORKS (which is why I'm not TOO excited.)
However, I'd like to see some flavor in these instanced myrlands! They could even be used as test environments/proofs for some of the ideas we have suggested. If they are set on leaving rep system it is (and won't just REMOVE), maybe they could boost it by setting people's rep quite high and setting parcel quest rewards quite high in one. They could also set skill gain higher in one of these instances.
I want to say IF they make it so that pvp is working, have good content in the game, and leave at least one Myrland that will never get shitted up with TC, I will definitely play! I would love to see them try out a parry fix (find the right amount of chip dmg where pressure and skill blocks = good fights for players of all pings), pets following via leash (disappearing/reapparing) so they never are lost, etc etc... then let all of the people who would exploit anything so they can hold GK keep stay on the 'main' instance. Oh, it is beautiful!
Obviously, gonna need to see this working, but I am in for that. I wouldn't have been before I realized it was basically impossible to house all those people in one Myrland. The fact that they have added the seemingly 'nerfed' stipulation of no building in them is epic luls for me, cuz TC, when implemented, will probably ruin MO2, too!
But yes, I encourage servers w/ different 'rules', and I encourage a raw test server instance that you cannot take mats to-and-from so that they can have a sandbox (used in the other sense) to test balance changes and get the game right. Give us so-many playgrounds.
SV U MITE BE ABLE TO DO IT. STAY STRONG MORTAL DEVS.