Positve:
+ directional attacks
Negative:
- Pathing
(being listed as known issues: Ai has some pathing issues being worked on. (Not always taking the shortest straight path) )
- Pathing²: AI does not only never take the shortest straight path, sometimes they walk circles around trees, or stop moving at all. And they are unable to attack you while standing on a rock.
- AI always lands perfect hits (no handle hits)
- AI igonres shields (no equipment hits).
- AI hits through other AI (so they do not hit themselfes but always the player).
- AI hits through objects (e.g. through trees).
Also made a small compilation of the biggest fails. Video currently rendering...
TLDR: I'm dissapointed by the current state. Especially about the part that the AI magically always hits and ignores the environment.
Edit: Video from latest patch. Pathing is waybetter.
One point that could be approved is to enable AI to jump off small rocks.
+ directional attacks
Negative:
- Pathing
(being listed as known issues: Ai has some pathing issues being worked on. (Not always taking the shortest straight path) )
- Pathing²: AI does not only never take the shortest straight path, sometimes they walk circles around trees, or stop moving at all. And they are unable to attack you while standing on a rock.
- AI always lands perfect hits (no handle hits)
- AI igonres shields (no equipment hits).
- AI hits through other AI (so they do not hit themselfes but always the player).
- AI hits through objects (e.g. through trees).
Also made a small compilation of the biggest fails. Video currently rendering...
TLDR: I'm dissapointed by the current state. Especially about the part that the AI magically always hits and ignores the environment.
Edit: Video from latest patch. Pathing is waybetter.
One point that could be approved is to enable AI to jump off small rocks.
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