I voted yes, but I would happily trade having a few more priests in the wild instead of being able to rezz in a house without using a priest. In MO1, I built my houses out of the way, but near-ish to a priest. For instance, I still have a house standing in the hills E of Bakti next to the mogul cave, and I have two options to rezz.. Bakti, or the priest to the NE at the rivers edge. Yes, if you die near your house, it was a slight pain, but not really since there were more priests around the world than in MO2 currently. For the ability to rezz in your house to make sense, I think it needs to be limited to the owner (and co-owners), has to be set as your home so you can't priest hop effectively, have a 15min cooldown, and possibly even use normal spiritism rezz mats (can be consumed from house chests). Whatever happens with this proposed mechanic, it either needs to be vetted out enough that it can be left in permanently or not be added at all.
EDIT:
As far as the priests, we really aren't missing that many in MO2. The red priests are closer to the towns than before, and we are missing a few in places like in the Jungle (1 in jungle camp and 1 near the Hunter Lykiators). That is probably the biggest pain, since death in the Jungle means you have 1 priest to use if you want to try to recover your items.