The Zombies are kinda boring, even for new players, and much less of a challange as the fabernum tower dungeon in Heaven.
I would like to see some additional Zombies inside. Something like risen greater or strong walkers with weapons and some interesting loot. Maybe a lich (undead magician), some skeletons with swords ... etc to spice it up. The dungeon looks really good but it is sadly very boring compared to the dungeon in heaven.
The sewers could be spiced up aswell. Some rooms with veteran bandits or a Necro and risen pets. I think we need Zones for new players and for more advanced players in every dungeon, depending which rooms they choose to go. Other dungeons should follow the same principle. A fork in the road, so big groups can choose the left way (more monsters and loot) or the right way with just a few mobs for solo players or small groups.
I also think that the GV could have second level with some more challanging mobs.
I would like to see some additional Zombies inside. Something like risen greater or strong walkers with weapons and some interesting loot. Maybe a lich (undead magician), some skeletons with swords ... etc to spice it up. The dungeon looks really good but it is sadly very boring compared to the dungeon in heaven.
The sewers could be spiced up aswell. Some rooms with veteran bandits or a Necro and risen pets. I think we need Zones for new players and for more advanced players in every dungeon, depending which rooms they choose to go. Other dungeons should follow the same principle. A fork in the road, so big groups can choose the left way (more monsters and loot) or the right way with just a few mobs for solo players or small groups.
I also think that the GV could have second level with some more challanging mobs.