Does Starvault have any quality assurance testers, or people designing graphical user interfaces (because you know how they look, not tripple A, but they look cool and unique)
Because if you look at the tutorial, I could have made a list about things that needed to be improved or changed.
Same goes for many other systems.
It is hard to know how much they are fine with things being mediocre because they will change them later, or if they are fine with things being mediocre because they actually think they are fine/good.
Henrik mentioned he wanted that triple A feel to the game, so I am just concerned.
But also, priorities. I would have prioritzed having the tutorial working really well before a stress test tho, and also before persistence. But at the same time I have no idea about the other things that were more urgent to fix.
Because if you look at the tutorial, I could have made a list about things that needed to be improved or changed.
Same goes for many other systems.
It is hard to know how much they are fine with things being mediocre because they will change them later, or if they are fine with things being mediocre because they actually think they are fine/good.
Henrik mentioned he wanted that triple A feel to the game, so I am just concerned.
But also, priorities. I would have prioritzed having the tutorial working really well before a stress test tho, and also before persistence. But at the same time I have no idea about the other things that were more urgent to fix.