Bottom Line Up Front (BLUF): If implemented properly, Staff magic can bring in more class variations while also stimulating player economy and promoting healthier PVP/PVE experiences. If implemented lazily, the Staff update would miss out on opportunities to enhance nearly all aspects of the game.
In response to a recent suggestion forum post (IYKYK) I figured I would brain dump some ideas to better balance mages and provide more versatility to the class/game. I plan on compiling the player feedback in this forum discussion to ask meaningful questions and suggestions to Henrik during his Thursday streams. I am a subscriber on twitch and have a fair number of bits I will donate to the cause!
This is mostly a mental exercise since we know StarVault doesn’t read the forums, but won't hurt to debate and provide feedback, especially since I will be refining this post and sending suggestions during the streams.
Section 1: Crafting
A Staff is essentially a club and should do quite a bit of blunt damage with near zero slashing or pierce.
A Staff is essentially a club and should do quite a bit of blunt damage with near zero slashing or pierce.
Section 3: Staff Casting
Section 3: Benefits to PVE experience and economy
Section 5: Skill point usage
Implementing the Staff in this way just gives full mages an option to be viable in PVP and lets other builds have more utility and access to other magic schools.
In response to a recent suggestion forum post (IYKYK) I figured I would brain dump some ideas to better balance mages and provide more versatility to the class/game. I plan on compiling the player feedback in this forum discussion to ask meaningful questions and suggestions to Henrik during his Thursday streams. I am a subscriber on twitch and have a fair number of bits I will donate to the cause!
This is mostly a mental exercise since we know StarVault doesn’t read the forums, but won't hurt to debate and provide feedback, especially since I will be refining this post and sending suggestions during the streams.
Section 1: Crafting
A Staff is essentially a club and should do quite a bit of blunt damage with near zero slashing or pierce.
- Different Wood types will change the durability, weight, swing speed, and Aesthetic just like any other crafted weapon but does not affect the spell damage or casting speed.
- Since the staff is a stick, it does not require much strength to use. However, utilizing heavier woods to craft should make the staff have a higher strength requirement.
- Scrolls are needed to enchant the staff with the ability to cast a spell.
- The scroll enchanted into the staff will give the staff a “skill range” much like how spellbooks require a skill range of primary points in a magic school to use. This is to prevent non-mages from using a staff and breaking the entire game…
- Gems are needed to make a staff, the rarer the gem, the more charges it has and the more spells you can enchant the staff with.
A Staff is essentially a club and should do quite a bit of blunt damage with near zero slashing or pierce.
- Primary points in Clubs would be required to increase damage output
- Different Wood types will change the Damage outputs, durability, weight, swing speed, and Aesthetic just like any other crafted weapon.
- Staff loses durability on melee damage, blocks and parry’s
Section 3: Staff Casting
- Spells are casted immediately after it is channeled
- Channeling can be done while moving but will have some sway affecting accuracy (to avoid dex mage run and gun murder fest)
- Channeling can be interrupted if you take damage
- Casting spells with a staff will consume mana
Section 3: Benefits to PVE experience and economy
- Gems have purpose and more value if implemented in this way.
- Creates another gold sink since the staff durability can go to zero and the gem breaks after it runs out of charges
- More players will hunt certain monsters or creatures to get their hands on rare gems for crafting high tier battlemage staffs
- All those scrolls you keep getting from bandit camps will have a purpose.
- Barrels, boxes, and POI chests will have more utility since they occasionally drop gems.
- Bandit camps will have more purpose other than being a noob clade farm (Scroll drops)
- Adds even more crafting diversity which is a major selling point to the game.
Section 5: Skill point usage
Implementing the Staff in this way just gives full mages an option to be viable in PVP and lets other builds have more utility and access to other magic schools.
- 100 Primary Points in Clubs
- 100 Primary points in Staff Attunement (the magic school to use a staff)
- ### All the other primary points you still need to be an effective mage