Today my guild went to the Sator Dungeon. Shortly after, a larger guild entered behind us. One well placed ambush later, we had killed them all to ensure our own safety and to retain control of the dungeon and the boss kill. Promptly, the murdercounts started rolling in for an unavoidable fight that was far from Bakti. This immediately bricked a quarter of our group from ever entering Khurite areas again. The icing on the cake, is on the way out later the same guild attempted to ambush us on the way out and again we killed our way out of the situation to lose even more rep.
This is an unacceptable situation. It isn't as if we sat in the graveyard and murdered newbies for laughs. But it keenly illustrates what all PvP players are saying; The standing system as it is implemented is HORRIBLY flawed and one legitimate guild vs guild confrontation is enough to brick an account. You could argue that our opponents should have been a little better to us and not spammed murdercounts because they lost, but its not the point. This will happen when two blue guilds collide as well.
How can you expect this to be a playable full-loot PvP MMO when legitimate PvP encounters are so heavily punished, that it would almost be better to simply lay down and die and achieve a spiteful "victory" of banning your opponent in town? How do you stop other players from contesting resources? How do you stop other players form outright stealing from your PvE kills? Is everyone supposed to just let it happen until they somehow have territory control with all benches and stable masters which does not even have a definitive release date?
Either Standing needs to be extremely easy to replace or you need to remove Murdercounts from PvP that happens outside of towns.