I would like for afk macro skilling to not be a thing at all. And hope SV is trying to design systems that do not lead to many players doing such.
However, if that is how things go again then I think it would be a good idea to have dedicated ingame areas to do so. Possibly with some bonuses for doing it in this location or something.
As it is players seem to want to do these types of activities where they are safest. Which often meant in the areas where guards have a heavy presence. Like banks and town centers. Basically the areas with a lot of traffic and other players to see these unnatural immersion breaking activities going on.
If there was dedicated places for such things then sv could design them in a way that makes more sense for the activities to be happening. And it would make it where the populated areas are not the most advantages place to do such activities.
Additionally such things should be available for players to make themselves in keeps and player made towns. Again to get players to use these dedicated areas more than banks and town centers.
However, if that is how things go again then I think it would be a good idea to have dedicated ingame areas to do so. Possibly with some bonuses for doing it in this location or something.
As it is players seem to want to do these types of activities where they are safest. Which often meant in the areas where guards have a heavy presence. Like banks and town centers. Basically the areas with a lot of traffic and other players to see these unnatural immersion breaking activities going on.
If there was dedicated places for such things then sv could design them in a way that makes more sense for the activities to be happening. And it would make it where the populated areas are not the most advantages place to do such activities.
Additionally such things should be available for players to make themselves in keeps and player made towns. Again to get players to use these dedicated areas more than banks and town centers.