As people get better and better the TTK for melee is steadily increasing. Everyone and their mother is able to parry with ease. For some reason SV also gave mages the opportunity to parry which means mages are unkillable in a 1v1 (unless you're in koto or some shitter guild). Good footfighters that reroll mage are able to parry 3 or more footfighters at the same time with ease. Meanwhile mages spells are unblockable AND ignore armor.
Many noobs often say "but mages can barely kill someone without losing all mana" which is completely ignorant and disregarding the value of using corrupt and lesser heal. With lesser heal healing for 22+ and costing next to no mana. Combine that with the insanely slow TTK for footfighters and you make enemy footfighters useless since the resources a footfighter has to spend to deal 22 dmg is a lot more than the insignificant mana cost of the heal. Also people completely ignore the fact that stamina is essentially the bottleneck for footfighters. Without stamina you are just an even easier target for mages.
Recently they made heavier armor more viable which made armor with more resistances used more frequently. This was just a nerf for footfighters since this made the TTK even slower and since mages ignore armor it just made mages even better. It's an absolute joke. As a footfighter you can barely kill someone running in a straight line because you will need so many swings that you will run out of stamina before you are able to kill even 1 guy. It's an absolute joke. Don't even get me started if the opponent has 2 hands and are able to block. Good luck killing anyone with a stamina bar. Meanwhile mages don't need to use nearly as much stamina because they are ranged and doesn't need to close the distance like melees need to and most importantly they dont need to use 80 stamina to deal 20 damage.
They need to decrease the stamina cost and increase the damage for melee weapons to make the TTK faster and give footfighters the opportunity to play the game. At the moment there is no reason to play anything other than mounted or mage.
Many noobs often say "but mages can barely kill someone without losing all mana" which is completely ignorant and disregarding the value of using corrupt and lesser heal. With lesser heal healing for 22+ and costing next to no mana. Combine that with the insanely slow TTK for footfighters and you make enemy footfighters useless since the resources a footfighter has to spend to deal 22 dmg is a lot more than the insignificant mana cost of the heal. Also people completely ignore the fact that stamina is essentially the bottleneck for footfighters. Without stamina you are just an even easier target for mages.
Recently they made heavier armor more viable which made armor with more resistances used more frequently. This was just a nerf for footfighters since this made the TTK even slower and since mages ignore armor it just made mages even better. It's an absolute joke. As a footfighter you can barely kill someone running in a straight line because you will need so many swings that you will run out of stamina before you are able to kill even 1 guy. It's an absolute joke. Don't even get me started if the opponent has 2 hands and are able to block. Good luck killing anyone with a stamina bar. Meanwhile mages don't need to use nearly as much stamina because they are ranged and doesn't need to close the distance like melees need to and most importantly they dont need to use 80 stamina to deal 20 damage.
They need to decrease the stamina cost and increase the damage for melee weapons to make the TTK faster and give footfighters the opportunity to play the game. At the moment there is no reason to play anything other than mounted or mage.