Here's the current forum post updated with the latest roadmap (and history):
Official link here if it's hard to read:
What do you all think? Some high level things I noticed:
Road Map
I'm just putting this here for my sakes cause I always have to go Google it to find it.
mortalonline2.com
Official link here if it's hard to read:
Beta HotFix Notes 0.1.2.11 - Mortal Online 2
A couple of days and we already have a hotfix for you!Haven is now a safe logout zone, the broker got some fixes, several crashes has been solved and the game now uses multit-hreaded rendering that boosts performance up to 40+ FPS in some places Added: Added missing Trade Broker to Tindrem...
www.mortalonline2.com
What do you all think? Some high level things I noticed:
- The rest of December appears to be focused on PvE (guards and AI) and polish. Haven and Ecumenical Magic and Guild System have been moved out.
- Magic has been pushed back to Under Development (perhaps implying more magic types prior to Persistent Release?)
- Haven is nowhere to be seen, which seems odd to me. It's always seemed one of the most important things to have in the game prior to Persistent Release and will probably require a decent amount of playtesting.
- Auction house, Gore and Clade gifts added as under development.