In this reddit thread, you can see multiple people using the Steam 2 hour window as sort of a "free trial" for the game, including one who refunded it within the 2 hours and then re-bought it and is loving it:
https://www.reddit.com/r/MortalOnline/comments/r8z539
Any thoughts on this or what SV should do about it? The game does not really give any sense of what the meat of it is in 2 hours, especially now given the long in depth tutorials. I can completely see someone like playing with combat, thinking it feels slow compared to Mordhau, making a sword and being like... uh... no thanks and never even entering Nave. They then refund the game and leave a negative review, entirely because at the 2 hour mark Steam was like, "Make a decision, keep or return? Is this worth $40 and a sub after 2 hours? DECIDE NOW!"
Aside from SV creating a free trial version of the game (which I know they've talked about, but even then the idea is to only let people play Haven, doesn't really help), I'm trying to think of ways to mitigate this. The only thing I can think of is to get players interacting with other players and hearing more about the game/get shown around prior to their 2 hours being up.
What about a "mentor"/newbie helper role you can volunteer to be, newbies can review your help, and if you get X number of positive reviews, you get a free month? I know I'd do it and I have no issue with the sub.
Open to other ideas, this just seems like a rather big issue for SV to overcome to convince people on the fence due to Steam's structure.
https://www.reddit.com/r/MortalOnline/comments/r8z539
Any thoughts on this or what SV should do about it? The game does not really give any sense of what the meat of it is in 2 hours, especially now given the long in depth tutorials. I can completely see someone like playing with combat, thinking it feels slow compared to Mordhau, making a sword and being like... uh... no thanks and never even entering Nave. They then refund the game and leave a negative review, entirely because at the 2 hour mark Steam was like, "Make a decision, keep or return? Is this worth $40 and a sub after 2 hours? DECIDE NOW!"
Aside from SV creating a free trial version of the game (which I know they've talked about, but even then the idea is to only let people play Haven, doesn't really help), I'm trying to think of ways to mitigate this. The only thing I can think of is to get players interacting with other players and hearing more about the game/get shown around prior to their 2 hours being up.
What about a "mentor"/newbie helper role you can volunteer to be, newbies can review your help, and if you get X number of positive reviews, you get a free month? I know I'd do it and I have no issue with the sub.
Open to other ideas, this just seems like a rather big issue for SV to overcome to convince people on the fence due to Steam's structure.