My kind of dude!
Now imagine what kind of cool operations you could run with semi permanent mining camps and multiple players feeding a single slag hauler.
one issue though could be that the timing of mining(woodcutting at the moment might be faster than release. so maybe in the future this wouldn't work.
also, now each character can have one extraction at the time (as it was in MO1), so feeding multiple miners into a single slag-hauler will actually be much less efficient than multiple miners running the machine at the same time
This is why I was surprised they removed the que.
Even more surprised when no one had anything to say about it.
I think simply because most people were used to it being this way in MO1. processing things in parallel feels a bit too much imo, where you could just fill up a molva with mined stacks, then run them all in 10 mins at the same machine. adding a timer to each single extraction creates a fixed value for extracted good (as time = money), and somehow counters botting.
however there is a clear counter-argument for too long timers as well. I remember very well that during TC the "gameplay" of processing ores inside my house was merely alt-tabbing in game once in a while to refresh the extraction machine, while doing something else.