I've returned casually to explore the content I've missed after I stopped playing a long time ago, to prepare for TC patch. Still noticed there's still not too much to do in terms of content in the wider world or even around cities. Made me think of all the stuff that was in MO1, that we still don't have in or even know is planned for MO2, shit some was planned and never seen in MO1 lol
The little minor POI's being added are cool and fill the world, but most are just 30 second stops before you move on and have no real value to being there and worth the travel across the much larger map of MO2. Need more character to map POI's and more reason to stick around and farm POI's. We need a variety of POI types. People need to have reason to explore and be in the world for prolonged periods, not just wait for a patch to add a single major dungeon that most will be done with within a week or two. A lot of MO2 patches are carrots on a stick, more substance is needed.
Tindrem
- Sunken district
- Tindrem maze
- Grave yard crypt dungeon
Vinyard Thursar cave
Vadda
- Trap cave
Hyllspeia/Mino caves
- Huegar caves(with added content)
Mage field
- Mage towers dungeon/hidden story/quest
Blood sands
- Thorax + it's little "fetch quest" was interesting
Central steppe
- Demon field/spawn
Cerulite rock
Dynamic world events
- Resource meteors and legendary weapons
- Risar, Bandit, Rat, Demon etc Invasions
Other content
Armor tools to improve defense stats
Whetstones to improve weapon stats
Demon pillars to summon demons
Unique items and the hidden "quests" for them, example Araknars horn and Azuras glove
The little minor POI's being added are cool and fill the world, but most are just 30 second stops before you move on and have no real value to being there and worth the travel across the much larger map of MO2. Need more character to map POI's and more reason to stick around and farm POI's. We need a variety of POI types. People need to have reason to explore and be in the world for prolonged periods, not just wait for a patch to add a single major dungeon that most will be done with within a week or two. A lot of MO2 patches are carrots on a stick, more substance is needed.
Tindrem
- Sunken district
- Tindrem maze
- Grave yard crypt dungeon
Vinyard Thursar cave
Vadda
- Trap cave
Hyllspeia/Mino caves
- Huegar caves(with added content)
Mage field
- Mage towers dungeon/hidden story/quest
Blood sands
- Thorax + it's little "fetch quest" was interesting
Central steppe
- Demon field/spawn
Cerulite rock
Dynamic world events
- Resource meteors and legendary weapons
- Risar, Bandit, Rat, Demon etc Invasions
Other content
Armor tools to improve defense stats
Whetstones to improve weapon stats
Demon pillars to summon demons
Unique items and the hidden "quests" for them, example Araknars horn and Azuras glove