Reputation system in towns is good imo. However, murder counts is pretty irrelevant after someone has a house (Especially seeing as how sieging isn't possible in the near future). So really, there is not much dissuading people from murdering.
I recommend a system where, depending on your murder counts, you have a timer for reviving at priests in game. All priests. Including 'red' priests.
You can get resurrected by fellow guildmates who are spiritists, but in doing so they accept some of your sin and they get a single murder count themselves.
So this is the scenario. Lets say you have 10 murder counts and you die. You go to a priest and he says to go away as you're a foul spirit. You must wait a set amount of time based on these murder counts (Lets just say its 20 minutes per murder count past 5) So you'd have to wait 100 minutes. OR, you go to your guildmate and get resurrected, and they receive a murder count for resurrecting you. Priests inside keeps and other housing could work similarly, but the wait penalty may be less time as you've clearly purchased the service of that priest. But there should be a mechanic in game to make it difficult resurrecting an evil soul.
Thoughts? Inputs?
Thank you,
I recommend a system where, depending on your murder counts, you have a timer for reviving at priests in game. All priests. Including 'red' priests.
You can get resurrected by fellow guildmates who are spiritists, but in doing so they accept some of your sin and they get a single murder count themselves.
So this is the scenario. Lets say you have 10 murder counts and you die. You go to a priest and he says to go away as you're a foul spirit. You must wait a set amount of time based on these murder counts (Lets just say its 20 minutes per murder count past 5) So you'd have to wait 100 minutes. OR, you go to your guildmate and get resurrected, and they receive a murder count for resurrecting you. Priests inside keeps and other housing could work similarly, but the wait penalty may be less time as you've clearly purchased the service of that priest. But there should be a mechanic in game to make it difficult resurrecting an evil soul.
Thoughts? Inputs?
Thank you,