So, put yourself in my shoes for a moment. Your character is completely maxed out, no skill points left, wearing decent armor, and has every spell in the game.
Trinkets charged… +7 raw int, +3 raw psy, 7% ecu damage… and if a wolf catches me in the woods it’s still a gamble on if I will live or not.
2 wolves attack fast enough that you have a good chance of dying. Even with 100 concentration, if you turn a corner and get surprised by a mob, you’re always at risk of dying because of concentration alone regardless of if they actually deal decent damage or not.
It’s currently set to 80% and half that for mounted. I’d like for concentration to be 100% for PVE and still 80% for PvP. In PVP it’s fine most of the time and makes sense when taking big hits. PVP balance for mages is currently in a good place when you’re not considering the use of tower shields or daggers. But without making a significant change to the functionality of concentration as a whole, setting it to 100% in PVE would be a huge QoL for mages and actually allow us to reliably PVE on foot with elementalism and other spells.
Right now in order for solo PVE to be possible, you have to scout the area and see where the spawns are and know if they group aggro or not. If they do, cast static charge as soon as you aggro them with either stone or fireball. If you are too close and can’t get the 3.5 second cast off, you die unless you spam stone and hope it works. You could always try to heal yourself through it, but most of the time you just get interrupted over and over.
Tldr: Concentration on foot with 100 skill in PVE should be 100%. PVP balance is currently fine for magic with the exception of tower shields and daggers. I just can’t risk getting off my horse to take on bandit outlaws or anything else that’s chasing me without dying. Mounts shouldn’t be required to do PVE as a pure mage.
Trinkets charged… +7 raw int, +3 raw psy, 7% ecu damage… and if a wolf catches me in the woods it’s still a gamble on if I will live or not.
2 wolves attack fast enough that you have a good chance of dying. Even with 100 concentration, if you turn a corner and get surprised by a mob, you’re always at risk of dying because of concentration alone regardless of if they actually deal decent damage or not.
It’s currently set to 80% and half that for mounted. I’d like for concentration to be 100% for PVE and still 80% for PvP. In PVP it’s fine most of the time and makes sense when taking big hits. PVP balance for mages is currently in a good place when you’re not considering the use of tower shields or daggers. But without making a significant change to the functionality of concentration as a whole, setting it to 100% in PVE would be a huge QoL for mages and actually allow us to reliably PVE on foot with elementalism and other spells.
Right now in order for solo PVE to be possible, you have to scout the area and see where the spawns are and know if they group aggro or not. If they do, cast static charge as soon as you aggro them with either stone or fireball. If you are too close and can’t get the 3.5 second cast off, you die unless you spam stone and hope it works. You could always try to heal yourself through it, but most of the time you just get interrupted over and over.
Tldr: Concentration on foot with 100 skill in PVE should be 100%. PVP balance is currently fine for magic with the exception of tower shields and daggers. I just can’t risk getting off my horse to take on bandit outlaws or anything else that’s chasing me without dying. Mounts shouldn’t be required to do PVE as a pure mage.