They just need to wipe,
@Henrik Nyström fucked over shit loads of players for his superficial want for a persistent world. Who cares about your persistent world when its tainted with haven gold abuse and people not being able to compete in game over resources and spots.
Why would you let this happen? You know the game was going to be unplable for the first week yet you still allowed people to profit from this shit show. Now you just tell people tough luck sucks to suck. What magic is grandeur comes from having a persistence world which was compromised integrity. Shallow roleplaying wants over a functioning and trustworthy game.
Looks like just a continuation of preventable mistakes and horrible management in what was a potentially fresh start. I expect to see many more disasters and abuses in this game along with half implementations of systems
MO1 was marked as a game with very poor integrity and plenty of abuses. MO2 will be the same from the looks of it as SV learned nothing in the past 16 years of killing mo1. Now they will kill mo2 with the same mistakes.
I bet that SV will put TC in to the game before seiging just to screw more people over.
Players who've had a more difficult time getting logged in are justifiably upset they're losing the opportunity to race for the keeps. But nobody really *wants* to rollback anybody's progress. The easiest solution that springs to my mind is just lock keeps for a month, or at least a couple...
mortalonline2.com
Seems reasonable for keeps. I think it'd be even better since it'll give players something to look forward to and do after initial burnout. Like a players burns out at launch, then comes back for keeps. Would keep players playing longer *pun
mortalonline2.com
Literally told you how to alleviate the issues and you still didn't listen.
You can literally solve all your issue by wiping, sending everyone back to haven and then they will stay in haven to get the needed clade Ex to leave, or just stay there instead of holding up queue.