Apologies in advance, I usually make a conscious effort to keep my posts positive, but enough is enough.
/soapbox on
Time to say what is *not* being said in YET ANOTHER thread littered with "1vX" and "but you're encouraging zerging" arguments.
What is not being said is that in MO1, there was a small group of individuals who got to a point where they could just wade through an entire squad of say, half a dozen people, and kill them all without needing a heal, or even running out of stamina. (I'm looking at you Teknique/Rorry/Handsome, and a few others) These individuals had the time of their lives at the expense of basically everyone else, because they enjoyed essentially Superman status.
And they desperately want to bring that ridiculous bullshit back.
I am seriously hoping that the Dev's aren't gonna buy it a second time. Dev's no longer playing/guilding with them was a step in the right direction.
The best way to tell who these people are, is to simply watch who continues, thread after thread, using phrases like "but you're ruining my 1vX" and "but that's gonna encourage zerging" as if being outnumbered isn't supposed to convey an advantage. It is, should have been for a long time, and getting rid of that incredibly unbalanced near-invulnerability you enjoyed is one of the best changes being made to PVP moving to MO2. In a skill-based game you should, of course, be able to successfully take on better armed/armored opponents of lesser skill, and you should even be able to take on a few decent players, but once it gets past a certain 1vX, no matter your skill level, you *should* be getting your ass handed to you regularly. This is not carebear, this is fixing a long overdue game imbalance that was never addressed in MO1 because the Dev's played alongside you, and unduly listened to a selfish, highly vocal minority. When half a dozen halfway decent guys are absolutely helpless to stop a single solo player who can regularly kill them all without even worrying about running out of stamina, much less needing even a single heal, you have an imbalance so bad, that people stop playing the game, not because it's too "hardcore" but because limiting factors like stamina are desperately in need of tweaking, and the Dev's were listening to all the wrong people, much to the detriment of MO1, RIP.
Skill should win, numbers should matter, and gear should be a distant third factor; skill should not convey near-invulnerability. You are *supposed* to lose fights where are you wildly outnumbered. This is not MO1. Stop trying to bring that selfish, game-destroying garbage back.
/soapbox off