I think and have stated elswhere the game should recreate the offchance accomplishment it made in mo1 by allowing even nakeds or bone armored people to challenge armored offenders. This keeps the game noob centered without giving outrage to vets who also enjoy the same advantage. The stagnation of ttk is not a zone that cannot be reintroduced. It would likely equalize after the higher scale players adjust to the demand of being armored. That's I think what the system felt like it was and why pansar felt so great
Could be conjecture but that's my impression
Honestly if what we want is a skilled player to show up someone who sucks while naked then parry meta is perfect. As much as people exaggerate how easy it is to parry, you cannot come into this game and start getting 100% parries 5 minutes into your first day of play. It takes more talent than I have to get there 5 days in (Though that may have something to do with latency, where is the server located?). A good player can fend off a lesser player naked with a dagger quite easily IMO.
The current system is very skilled:
1. You need to read where the swing is coming from and that can take some time learning all the animations for each weapon.
2. You need to parry right before the attack and not too far ahead of time.
3. You need to gauge distance and land the hit.
4. You can really punish people if you follow up a parry with a quick counter-attack.
5. You need to balance charge time with attacks being too easy to read and then block.
6. Stam management.
That skill ceiling may be lower than some people like right now. But it's definitely not so low you have any chance against someone who has reached it in your first few days of play. Or that everyone will ever reach it.