It isn't beside the point, stam management is the key point in any outnumbered fight.
Losing stamina by being hit is the opposite of being able to manage stamina (which is a player skill) SV must choose player skill over a mechanic when they conflict like this.
It's completely besides the point. Seems you missed the point by a country mile.
I don't care if stamina drain from hit is completely removed and / or stamina regeneration is increased by 1,000,000%
It is irrelevant to the proposal of fixing a core fundamental issue that currently exists in combat as we see it. Now it may be the case that there are already things in development that we are currently not privy to, but I can only work with what I can see.
Failure to manage stamina is not punishing enough and leads to an unexpected (slightly comical) and disappointing combat experience that must be resolved.
Is this the part where people start waffling on about how they can't wade into a 1vX with low stam and battle their way out like a superhero again without any comprehension of the problem? Tell it to the Stamina balance department, I don't care.