Pets that have taken aggressive action shouldn't be able to be stabled to save them. Something like the 2 minute criminal timer before the pet can be stabled.
Interesting idea, treating the Pet more like a player than a weapon. I see nothing wrong with it.Pets that have taken aggressive action shouldn't be able to be stabled to save them. Something like the 2 minute criminal timer before the pet can be stabled.
Red towns, and blue ones if wardeccedIs this to tackle people instant banking in red towns?