Don't recall any instances of actually suffering that issue tbh, but I also never kept still, which made using prediction on me effectively.. kinda difficult?Hey, atleast we can all relive the authentic mo1 experience of having someones back in our face, trying to block him but being unable to.
Gotta agree, the longer fights and quick counter exchanges feel awesome. The stamina regain mid fights take a bit to long though. Resulting in starring contests that could be a bit shorter.Gotta keep in ind that fights "taking forever" is not necessarily a bad thing. It adds tension and allows for tactics to take place. Battles instead of quick brute force skirmishes.
Going to keep using this video as it shows it really well.Don't recall any instances of actually suffering that issue tbh, but I also never kept still, which made using prediction on me effectively.. kinda difficult?
Nonetheless I think the close ranged loss of charge because you or your weapon brushed the target is more of the culprit than 360 blocks.
Going to keep using this video as it shows it really well.
around 50 seconds and onwards.They are both attacking each others back, They'd be having a jolly good time with arcs.
You can clearly see the guy in front of him is diagonally behind him trying to hit him. They both got each others back to each other. Very cool. This is nothing new to mo2.
I have already made the post. I will have called it when people start complaining about facestabs in the near future.
Despite obvious bugs or sync/prediction issues, you gotta keep in mind that fights "taking forever" is not necessarily a bad thing. It adds tension and allows for tactics to take place. Battles instead of quick brute force skirmishes.
The stamina regain mid fights take a bit to long though. Resulting in starring contests that could be a bit shorter.
Yeah watching the footage it looks like he was aiming for someone else and caught our protagonist on the backswing. Im sure what you'e describing happens, but it doesnt look like thats what is happening here.You can clearly see the guy in front of him is diagonally behind him trying to hit him. They both got each others back to each other. Very cool. This is nothing new to mo2.
First swing? maybe. the other 3 are definitely directed at the person recording. And not once does he face the guy recording until things start clearing up a bit. The timing on the first interrupted swing makes me believe in that persons perspective he is actually behind both the recording player and the player he is trying to hit and the recording player is right up in his face, as the next hits that are actually directed at the recording player are still counting as handle hits and they are both backing down the hill with the player attacking not even turning to face the recording player. And the the recording player is crammed up in his face is also the reason why i think he immediately diverts his attention to the player recording, yet still somehow does not even turn to face him. What would have happened if there was a block arc and he decided to block instead of attack? Do you think he would loudly exclaim that he is being hit through his blocks? I think so, because that happened all the god damn time in Mo1.Yeah watching the footage it looks like he was aiming for someone else and caught our protagonist on the backswing. Im sure what you'e describing happens, but it doesnt look like thats what is happening here.
makes me believe in that persons perspective he is actually behind both the recording player and the player he is trying to hit and the recording player is right up in his face, as the next hits that are actually directed at the recording player are still counting as handle hits and they are both backing down the hill with the player attacking not even turning to face the recording player. And the the recording player is crammed up in his face is also the reason why i think he immediately diverts his attention to the player recording, yet still somehow does not even turn to face him. What would have happened if there was a block arc and he decided to block instead of attack? Do you think he would loudly exclaim that he is being hit through his blocks? I think so, because that happened all the god damn time in Mo1.
I can't really remember. LolFirst swing? maybe. the other 3 are definitely directed at the person recording. And not once does he face the guy recording until things start clearing up a bit. The timing on the first interrupted swing makes me believe in that persons perspective he is actually behind both the recording player and the player he is trying to hit and the recording player is right up in his face, as the next hits that are actually directed at the recording player are still counting as handle hits and they are both backing down the hill with the player attacking not even turning to face the recording player. And the the recording player is crammed up in his face is also the reason why i think he immediately diverts his attention to the player recording, yet still somehow does not even turn to face him. What would have happened if there was a block arc and he decided to block instead of attack? Do you think he would loudly exclaim that he is being hit through his blocks? I think so, because that happened all the god damn time in Mo1.
It would be interesting if @PatWins had a recording of his perspective or maybe a slight memory of the group fight and could chime in.
Right now, we already have net code in place that tries to make it more fair regardless of ping(granted it is nowhere as good as it should be, maybe we are getting there?), arcs are not going to make that better in any immediate future, so I find it mind boggling people want to make things worse instead of making progress.Could be, its very chaotic, but if thats the case, its an extension of the fact ariola is EU, pat is NA, and even if they were looking at each other head on, and both could see that, ariola would still be swinging through pats blocks, because with that level of latency, the timing would be off and pat would be taking damage the moment the attack cocked on his screen. So whats the solution? Git fucked NA? Have fun trying to attack the 360 degree block while having a 0 degree one of your own? I think people want the block arc, cause its fucky but its fair.
We need fair and NOT fucky. Just not sure what that is yet.
While there are several melee-based games I can think of with completely functional blocking even with 200ms ping delays, I agree that 360 blocking should remain at least for an extended period of time. I recall in MO1 that certain weapons such as poleswords and maces had "preferred" swing directions due to favorable swing arcs. For poleswords, a left swing allowed you to get the best range and a near 180 degree swing arc. For maces, the right swing dealt the most damage. If future weapons in MO2 also had these preferential swing directions I would definitely be in favor of keeping 360 degree blocking as it would be pretty easy to predict which direction someone behind me is going to swing from. This is especially the case with spears; I always hated getting sticky backed by people like Hayasa with a spear and shield. With 360 degree blocking, that'll be a non issue!360 blocking was a necessity, if with what seb and the other devs have been working on adds arcs and some improvements (maybe we get tilted towards defensive bias again) then we'll be EXACTLY where we are now with blocking being easy(and maybe even for high ping users this time) but with one added bonus. You will see less of people deliberately blocking attacks coming while they sprint away (very rare atm, but could have become a thing down the line with how blocking works right now) and accidental blocks to hits coming from behind. Do the problems fixed with a more defensive biased blocking outweigh the problems caused and that will pop up down the line? Possibly. Hopefully they can work on both tuning this, the arcs AND add things to the combat rather than doing what happened to mo1 all over again.
That is if Spears will have only one attack direction as well as if we do not get any more depth added to combat. We have no idea how shields are going to work either. If shields come before we get a counter to block and say, they make it so you don't have to match block direction, just timing. or even worse, it can be held indefinitely. Then 360 blocking would be a very big problem, blocking in general would be a "problem" anyway then as the 3-way/step combat model is extremely lacking. All depending on how the netcode holds up against people trying to hit you in your back, block arcs is not going to change blocking being easy.While there are several melee-based games I can think of with completely functional blocking even with 200ms ping delays, I agree that 360 blocking should remain at least for an extended period of time. I recall in MO1 that certain weapons such as poleswords and maces had "preferred" swing directions due to favorable swing arcs. For poleswords, a left swing allowed you to get the best range and a near 180 degree swing arc. For maces, the right swing dealt the most damage. If future weapons in MO2 also had these preferential swing directions I would definitely be in favor of keeping 360 degree blocking as it would be pretty easy to predict which direction someone behind me is going to swing from. This is especially the case with spears; I always hated getting sticky backed by people like Hayasa with a spear and shield. With 360 degree blocking, that'll be a non issue!
This will also help all the new people entering the game with being able to defend themselves from the vets. People who are experienced in MO will dominate noobs on the battlefield, but with 360 degree blocking even the newest, most unskilled of players can at least prevent themselves from dying too fast from a tenured veteran with a spear by center blocking as he runs back to town guards. Finally, the balance Starvault's been looking for!
You think if a simple solution like that would've worked by now someone would have already brought it up. And if Sebastian hasn't implemented it yet then there would obviously be drawbacks associated that Henrik does not want.Isn't edge computing where you have multiple servers working in unison? Why not have something like that to equalize pings.