- Turtling is too strong; there is little cost to blocking/parrying attack, no recovery time inbetween blocks / parrying. Other games handle this by having holding block/parry deplete stamina and every attack blocked/parried has an initial cost attached to it.
- Turn-flicking / ballerina / turn abuse is an unfortunately result/solution. Not only does it look terrible it obfuscate combat. If an opponent is attacking you from the left or right, overhead, thrust it should be clear as day. There shouldn't be away to game the system.
- As a player from north america, my ping averages ~180-200ms to the server (located in europe). This is noticeable and in some situations extremely debilitating; it pretty much ruins the game play experience for myself and anyone who has similar ping connecting from the west coast. My understanding is it's not better from east coast either. Getting hit from 5-10 meters away from other melees is pretty much a deal breaker.
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