The new combat system is feeling great! I've dumped about 70 hours into it so far. However, with reduced swing speed on counters I'm noticing fights between skilled players dragging on from time to time.
My suggestion would be to add one additional mix-up option for getting around blocks. This could come in the form of a kick, shoulder bash etc.. It shouldn't be a spammable, cancerous win button but should be one more thing that players need to keep in mind while fighting. Obviously, it would need to be able to be countered.
I feel that if done right, this could raise the skill ceiling while also giving the player the feeling that their character is more than two hands and a weapon. Before everyone jumps down my throat, lets try to remember that this is MO2, a next-gen title. While I loved MO1's combat with a passion, I'm not closed minded to the idea that it could still continue to be expanded on and molded into a deeper experience. My suggestion isn't 100% what I think needs to be done. I'm looking to open up the floor to ideas.
Thanks!
My suggestion would be to add one additional mix-up option for getting around blocks. This could come in the form of a kick, shoulder bash etc.. It shouldn't be a spammable, cancerous win button but should be one more thing that players need to keep in mind while fighting. Obviously, it would need to be able to be countered.
I feel that if done right, this could raise the skill ceiling while also giving the player the feeling that their character is more than two hands and a weapon. Before everyone jumps down my throat, lets try to remember that this is MO2, a next-gen title. While I loved MO1's combat with a passion, I'm not closed minded to the idea that it could still continue to be expanded on and molded into a deeper experience. My suggestion isn't 100% what I think needs to be done. I'm looking to open up the floor to ideas.
Thanks!