Let's begin again. I'll attempt to be more thorough and constructive, I hope you all will do the same.
First of all I'm saying combat is boring and advocating for it to be overhauled because it will benefit the game. Defending a broken system doesn't benefit the game. I get why you do it, because you like the game and maybe the broken combat doesn't bother you so much because you're not big into combat anyway and that's not the reason you play.
This game advertises itself as the most hardcore mmo. They've carved out that niche to exist in. There is nothing hardcore about the current combat. It's not skillfull, it's not fast and benefits numbers in such a large way that whoever has fewer people at a fight would waste less time if they just surrendered or sat down and waited to be executed.
The fun of mortal, the reason I and Myrmidon played the original game was that a small group of players could out play a large group if they were better combatants. If you had more experience and had fought more people it meant something. It's how we made a name for ourselves. It's why even though we haven't played in years a lot of you still recognize us.
That was an awesome thing to be able to do in a game. It made Mortal unique. It meant you could be successful without simply having the most members. You could concentrate on recruiting skilled players rather then just anyone who would play.
If the devs of MO2 don't mind losing this previously awesome aspect of their game then fine. It's not the end of the world there are other games people like me will play. But it will also mean MO2 will be less successful. Maybe it will only be 20% less successful but in such a small niche they need every dollar they can get and so I think it's important.
This is why polls don't matter regarding this issue. 90% of the community of MO1 didn't know how to fight and were more likely to run. I know this because 90% of my engagements were stabbing people in the back of the head as they ran from me. It's not a judgement it's just how it was. But within that other 10% there were some amazing fights, enough that it kept us playing.
I don't want to see MO2 die out of the gate and that's why I start these threads. In game development combat is king, everything else can suck if your combat is good but if your combat sucks in a game like this it doesn't matter how many other features you have it will fizzle out and the community will dwindle. You can defend it, you can scream that I'm wrong but I request that you consider this. How many successful games exist that have slower combat than MO2? Every single successful action mmo, every single first person melee action game, all of them have faster combat.
To succeed you must analyze your direct competitors because that is where the players at launch will come from. If you don't offer anything exciting and new then you won't draw them to play and you certainly won't keep them.
First of all I'm saying combat is boring and advocating for it to be overhauled because it will benefit the game. Defending a broken system doesn't benefit the game. I get why you do it, because you like the game and maybe the broken combat doesn't bother you so much because you're not big into combat anyway and that's not the reason you play.
This game advertises itself as the most hardcore mmo. They've carved out that niche to exist in. There is nothing hardcore about the current combat. It's not skillfull, it's not fast and benefits numbers in such a large way that whoever has fewer people at a fight would waste less time if they just surrendered or sat down and waited to be executed.
The fun of mortal, the reason I and Myrmidon played the original game was that a small group of players could out play a large group if they were better combatants. If you had more experience and had fought more people it meant something. It's how we made a name for ourselves. It's why even though we haven't played in years a lot of you still recognize us.
That was an awesome thing to be able to do in a game. It made Mortal unique. It meant you could be successful without simply having the most members. You could concentrate on recruiting skilled players rather then just anyone who would play.
If the devs of MO2 don't mind losing this previously awesome aspect of their game then fine. It's not the end of the world there are other games people like me will play. But it will also mean MO2 will be less successful. Maybe it will only be 20% less successful but in such a small niche they need every dollar they can get and so I think it's important.
This is why polls don't matter regarding this issue. 90% of the community of MO1 didn't know how to fight and were more likely to run. I know this because 90% of my engagements were stabbing people in the back of the head as they ran from me. It's not a judgement it's just how it was. But within that other 10% there were some amazing fights, enough that it kept us playing.
I don't want to see MO2 die out of the gate and that's why I start these threads. In game development combat is king, everything else can suck if your combat is good but if your combat sucks in a game like this it doesn't matter how many other features you have it will fizzle out and the community will dwindle. You can defend it, you can scream that I'm wrong but I request that you consider this. How many successful games exist that have slower combat than MO2? Every single successful action mmo, every single first person melee action game, all of them have faster combat.
To succeed you must analyze your direct competitors because that is where the players at launch will come from. If you don't offer anything exciting and new then you won't draw them to play and you certainly won't keep them.